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Compound colliders made up of Collider::voxels have no collision #945

@m3t4f1v3

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@m3t4f1v3

I use

Collider::compound(vec![(Vec3::ZERO, Rotation::default(), Collider::voxels(Vector::new(1.0, 1.0, 1.0), &[IVec3::ZERO]))])

in place of

Collider::compound(vec![(Vec3::ZERO, Rotation::Default(), Collider::cuboid(1.0, 1.0, 1.0))])

and the entity falls straight through the ground, even though debug visualization shows it being there and raycasting working on it

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