Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

3DS parser should not assign BitmapMaterial by default #38

Open
richardolsson opened this issue May 23, 2011 · 0 comments
Open

3DS parser should not assign BitmapMaterial by default #38

richardolsson opened this issue May 23, 2011 · 0 comments
Assignees
Labels

Comments

@richardolsson
Copy link
Member

The Max3DSParser assigns a bitmap material to all meshes by default, regardless of whether there is a material in the file. This means that even meshes that don't have UV maps will be given a BitmapMaterial, causing a crash after load. I would suggest using a ColorMaterial by default instead, perhaps in one of the Away3D colors. ;)

@ghost ghost assigned Fabrice3D May 23, 2011
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants