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No Meshes created at Loader3D.parse #76

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fxdevGer opened this issue Aug 2, 2011 · 0 comments
Open

No Meshes created at Loader3D.parse #76

fxdevGer opened this issue Aug 2, 2011 · 0 comments

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@fxdevGer
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fxdevGer commented Aug 2, 2011

I use a Loader3D Instance to parse loaded Models.

_circuitParser = new OBJParser();
_circuitParser.addEventListener(ParserEvent.PARSE_COMPLETE, onResourceParserComplete);

_circuitLoader = new Loader3D(false);
_circuitLoader.parseData(_raceDTO.modelsDTO.circuitAsObj, _circuitParser, assetContext);

At onResourceParserComplete I tried to apply Materials on Meshes from _circuitLoader but only if I run DEBUG Mode Meshes are found.

Question: Are there any plans in future, for using OBJParser with recently loaded Models by a Framework?

MichaelPlank pushed a commit to Pro3Games/away3d-core-broomstick that referenced this issue Sep 20, 2011
Added capsule primitive, and geom/sub-geom applyTransformation().
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