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Basically, you can’t access a sceneTransform and set an unrelated object.transform within an camera event.
private function initCameraListener() : void {
view.camera.addEventListener(Object3DEvent.SCENETRANSFORM_CHANGED, onCameraChange);
}
private function onCameraChange(event : Object3DEvent) : void {
const camera : Camera3D = (event.target as Camera3D);
const obj : Object3D = new Object3D();
// ********************************************************
// Does nothing, purposely. Just to force a getter call.
camera.sceneTransform;
// This affects the camera hover!
// Comment out this line, or the above one to get the expected result
obj.transform = new Matrix3D();
// ********************************************************
}
I speculate that it is caused by parallel access of statics consts like Matrix3DUtils.RAW_DATA_CONTAINER and others.
Just a transcript of an old bug I've reported on Away3D forum a couple of months ago:
http://away3d.com/forum/viewthread/5422/
Basically, you can’t access a sceneTransform and set an unrelated object.transform within an camera event.
I speculate that it is caused by parallel access of statics consts like Matrix3DUtils.RAW_DATA_CONTAINER and others.
Test project here:
http://away3d.com/?ACT=26&fid=47&aid=1831_NeipTW1iRuCzsTtVM5rM&board_id=1
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