Tutorial: How to create a physics enabled game #1062
Replies: 2 comments
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Thanks for this update and info, I created physics bodies using P.E, i prefer to use box2d. Could you please update the parser for it to work with axmole. The last time i checked it was too old |
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@CodeAndWeb: the other thing is a new axmol project will create multitouch versions of the touch callbacks which will foul up std::bind in Probably won't confuse anyone as much as it did me; but could be worth updating. It would be cool to start from the start with the images and TexturePacker, I know it would be longer, but probably give a better indication of how those work together (since I was remaking the project it wasn't clear that you had to have the sprite sheet plist already exported to export the physics to). |
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This tutorial explains, how to enable the 2d physics engine in Axmol.
You learn how to:
Full source code included.
How to create a physics enabled game with Axmol Game Engine
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