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Has someone created a Windows/Mac desktop game? How is it? What are the limitations #1304

Closed Answered by rh101
meiry asked this question in Q&A
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Everything works just as well, if not better, than it did in Cocos2d-x. The v1.x version of Axmol is pretty stable, at least from what I've experienced, as most of my development is done with x64 Windows builds. So, whatever you could do with Cocos2d-x, assuming you've used that before, then you should be able to do it with Axmol.

Is there something specific you need to know?

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