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Shader issue with 2.0 and M1 Mac #1329

Closed Answered by chadwyk
chadwyk asked this question in Q&A
Sep 13, 2023 · 5 comments · 12 replies
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Ah sorry, yes... I think this is the root of the issue.... After running "axmol build -p osx -a arm64 -c" it does put it in "build_arm64" and I am able to build cpp_tests via the Xcode app!

I had been also using "cmake -S . -B build -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64" (found in the documentation for creating MacOS project) which places it just in the build folder. That does not work.

I just tested it with a new Mac project with the command you gave me, and that works too.

So it looks like the documentation needs to be updated: https://github.com/axmolengine/axmol/blob/dev/docs/DevSetup.md

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