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Replies: 6 comments 8 replies
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Does the Knowing if they exist in that folder may help narrow down the problem. |
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The problem is in
The project path is hard-coded in there to @halx99 Can this be changed so that the game project is in full control of what paths it uses, and make it responsible for passing the correct paths to the engine script? Can also just have that section in the project |
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@halx99 How about this: In
If We don't need to change the template projects in this case, since a developer can simply override the
It results in this output:
So |
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@IcemarkUK A minor issue in the
Should be:
Otherwise it won't copy the shaders over correctly. There is no reason to explicitly set the
|
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For the record, I have now moved the project to use Flavours. So I am now building both midnight and revenge from the same project. |
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I prefer pass gradle projectDir to cmake in app/build.gradle |
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The problem is in
axmol/cmake/Modules/AXBuildSet.cmake
:The project path is hard-coded in there to
proj.android
. It is probably best not to hard-code project-side paths in the engine scripts, since the engine has no control over them.@halx99 Can this be changed so that the game project is in full control of what paths it uses, and make it …