Is there no clone for sprite? #1953
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GamesStudioTwo
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its ok found it need's to be a SpriteFrame* |
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Hi guys I'm still tinkering with my time class and it going fantastic. I'm setting up a sprite like this.
because I was doing this in a timer I was looking to save a bit on cpu on the next one it would just be a clone().
is there no Sprite* cloneSprite = sprite->clone();
is the no clone for sprite. is only for times and stuff.
many thanks in advance.
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