Replies: 21 comments 1 reply
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I'd love to see this feature! There is a WIP port of cocos v4 + bgfx here. Might be useful. Also, there is a fork of cocos2d-x-lite w/ bgfx here: |
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Thanks, it's really useful |
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CocosCreator released a new renderer for its native engine: https://github.com/cocos-creator/engine-native/tree/v3.3.0/cocos/renderer, which is vulkan-styled and very flexible. I have tried for weeks to port it but always meet problems. Do you have any interests on it? |
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Interesting, if you port success, it's really good for adxe |
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You can put your problem or your port branch at here |
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Still need some days to put it in order. I will make comment here after finished. |
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Great.
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…________________________________
From: Xrysnow ***@***.***>
Sent: Wednesday, July 7, 2021 3:47:19 PM
To: adxeproject/adxe ***@***.***>
Cc: halx99 ***@***.***>; Author ***@***.***>
Subject: Re: [adxeproject/adxe] Render engine collection (#67)
Still need some days to put it in order. I will make comment here after finished.
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I have encountered endless memory and graphic problems when porting CocosCreator. I think the right way is to port all related js code and modify many classes, which is a huge work. I'm not sure if it worth so I put it aside :( |
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maybe this #439 is also a way for Android (but seems to be no multiplatform support) |
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I have encountered endless memory and graphic problems when porting CocosCreator. I think the right way is to port all related js code and modify many classes, which is a huge work. I'm not sure if it worth so I put it aside :( @Xrysnow |
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Update: 3.3.1 => can compile (3.4.0 not) |
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Maybe ralylib 4.0 is also a candidate as render engine plus some more. |
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@halx99 @aismann Finally I ported renderer of cocos-engine 3.5.0 and make it work at this repo. 3.5.0 seems more robust than previous version to make it possible. However, it need more test and there are still many todos in it. |
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Interessting fork: |
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It's working right now but still need more test and feedback. I'm not sure what dose @halx99 think about it. |
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Maybe you can add it here on a PR? |
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I'm not sure, maybe @Xrysnow can create PR for us, what rendering performance about the cocos-engine renderer. |
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@halx99 |
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Skia is an open source 2D graphics library which provides common APIs that work across a variety of hardware and software platforms. It serves as the graphics engine for Google Chrome and ChromeOS, Android, Flutter, and many other products. |
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Will be nice if we have BGFX (https://github.com/bkaradzic/bgfx) that works on: Supported rendering backends:
Supported platforms:
Others It is already well tested in other engines, real games for pc like minecraft and mobile games on store. On their README have all informations. |
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