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Node.cpp
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Node.cpp
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#include "Node.hpp"
#include "Illegal_Exception.hpp"
Node::Node( int m, double x0, double y0, double x1, double y1 ) {
//Throw illegal exception if the boundry is invalid
if( ! ( x0 < x1 && y0 < y1 ) ) {
throw Illegal_Exception();
}
this->size_m = m;
this->x0 = x0;
this->y0 = y0;
this->x1 = x1;
this->y1 = y1;
this->coordinates = new double*[m];
for( int i = 0; i < m; i++ ) {
this->coordinates[i] = new double[2];
//initialize all input coordinates in the node to 0
this->coordinates[i][0] = 0;
this->coordinates[i][1] = 0;
}
//initialize coordinates counter to 0
this->coordinates_counter = 0;
this->child_node = nullptr;
}
Node::~Node() {
if( this->coordinates != nullptr ) {
for (int i = 0; i < this->size_m; i++) {
delete[] this->coordinates[i];
}
//release memory allocated to the parent node for storing the coordinates
delete[] this->coordinates;
this->coordinates = nullptr;
}
if( this->child_node != nullptr ) {
for( int i = 0; i < 4; i++ ) {
delete this->child_node[i];
}
delete[] this->child_node;
}
}
bool Node::insert( double x , double y ) {
//check if the point is within the boundry of quadtree
if( x < this->x0 || x > this->x1 || y < this->y0 || y > this->y1 ) {
return false;
}
// Check for duplicates before insertion
if (this->child_node == nullptr) {
for (int i = 0; i < this->coordinates_counter; i++) {
if (x == this->coordinates[i][0] && y == this->coordinates[i][1]) {
return false;
}
}
}
//if the current node is not full
if( this->coordinates_counter < this->size_m ) {
//insert the points into current node
this->coordinates[this->coordinates_counter][0] = x;
this->coordinates[this->coordinates_counter][1] = y;
//update coordinates counter after insertion
this->coordinates_counter++;
return true;
} else {
//if the node is full and child node was not intialized
if( this->child_node == nullptr ) {
//create child node list
this->child_node = new Node*[4];
double center_x = (this->x0 + this->x1) / 2;
double center_y = (this->y0 + this->y1) / 2;
this->child_node[0] = new Node( this->size_m , this->x0 , this->y0 , center_x , center_y );
this->child_node[1] = new Node( this->size_m , center_x , this->y0 , this->x1 , center_y );
this->child_node[2] = new Node( this->size_m , this->x0 , center_y , center_x , this->y1 );
this->child_node[3] = new Node( this->size_m , center_x , center_y , this->x1 , this->y1 );
//insert parent node points to child nodes respectively
for( int i{0}; i < this->size_m; i++ ) {
double parent_x = this->coordinates[i][0];
double parent_y = this->coordinates[i][1];
for( int j{0}; j < 4; j++ ) {
this->child_node[j]->insert( parent_x , parent_y );
}
}
//after insertion to the child node, delete points in the parent node
if( this->coordinates != nullptr ) {
for (int i = 0; i < this->size_m; i++) {
delete[] this->coordinates[i];
}
//release memory allocated to the parent node for storing the coordinates
delete[] this->coordinates;
this->coordinates = nullptr;
}
}
//insert points into the child node
for( int i{0}; i < 4; i++ ) {
if( this->child_node[i]->insert( x , y ) ) {
return true;
}
}
//return false if the points already exsited in the child nodes
return false;
}
}
bool Node::search( double x , double y , double d ) {
//check if the search area intersect with any node
//get the closest point on the node to input (x , y)
double closest_x = std::max( this->x0 , std::min( x , this->x1 ) );
double closest_y = std::min( y, this->y1 );
//find straight line distance from cloest point to (x , y)
double straight_dist = std::sqrt( (x - closest_x) * (x - closest_x) + (y - closest_y) * (y - closest_y) );
//return false is there is no intersection between node and the circle
if( straight_dist > d ) {
return false;
}
//check each point stored in the current node
if( this->child_node == nullptr ) {
for (int i{0}; i < this->coordinates_counter; i++) {
double point_x = this->coordinates[i][0];
double point_y = this->coordinates[i][1];
double dist_to_point = std::sqrt( (x - point_x) * (x - point_x) + (y - point_y) * (y - point_y) );
//return true if found a point within distance
if (dist_to_point <= d) {
//std::cout << coordinates[i][0] << coordinates[i][1] << std::endl;
return true;
}
}
}
//search points in the child node if child node exists
if( this->child_node != nullptr ) {
for( int i{0}; i < 4; i++ ) {
if( this->child_node[i]->search( x , y , d ) == 1 ) {
return true;
}
}
//return false if no points found in the child node
return false;
}
return false;
}
void Node::range( double xr0 , double yr0 , double xr1 , double yr1 , bool& found ) {
//Throw illegal argument if the range is not valid
if( ! ( xr0 < xr1 && yr0 < yr1 ) ) {
throw Illegal_Exception();
}
//Check if current node intersects with the range
if( ! ( xr0 >= this->x1 || xr1 <= this->x0 || yr0 >= this->y1 || yr1 <= this->y0 ) ) {
//Check each point in the current node
if( this->child_node == nullptr ) {
for( int i = 0; i < this->coordinates_counter; i++ ) {
double current_x = this->coordinates[i][0];
double current_y = this->coordinates[i][1];
//print the points if the points is strictly within the boundry of (xr0 , yr0) , (xr1 , yr1)
if( current_x > xr0 && current_x < xr1 && current_y > yr0 && current_y < yr1 ) {
std::cout << current_x << " " << current_y << " ";
//update found flag to true since a point is found
found = true;
}
}
}
//Check each child nodes
if( this->child_node != nullptr ) {
for( int i = 0; i < 4; i++ ) {
this->child_node[i]->range( xr0 , yr0 , xr1 , yr1 , found );
}
}
}
}
double* Node::find_nearest( double x , double y ) {
//initialize min_point to max
double* min_point = new double[2]{ __DBL_MAX__ , __DBL_MAX__ };
double min_dist = __DBL_MAX__;
double* points;
//check child node if child node exist
if( this->child_node != nullptr ) {
for( int i{0}; i < 4; i++ ) {
points = this->child_node[i]->find_nearest( x , y );
//calculate distance from the child points to the input point
double straight_dist_children = std::sqrt( (x - points[0] ) * (x - points[0]) + (y - points[1]) * (y - points[1]) );
double straight_dist_min = std::sqrt( (x - min_point[0] ) * (x - min_point[0]) + (y - min_point[1]) * (y - min_point[1]) );
//compare current min distance with the current calculated distance
if( ( straight_dist_children < straight_dist_min )
|| ( straight_dist_children == straight_dist_min
&& ( points[0] > min_point[0] || (points[0] == min_point[0] && points[1] > min_point[1] ) ) ) ) {
//swap the value if current min distance is bigger than the current calculated distance
min_point[0] = points[0];
min_point[1] = points[1];
}
delete[] points;
}
return min_point;
} else {
for( int i{0}; i < this->coordinates_counter; i++ ) {
points = this->coordinates[i];
double straight_dist_children = std::sqrt( (x - points[0] ) * (x - points[0]) + (y - points[1]) * (y - points[1]) );
double straight_dist_min = std::sqrt( (x - min_point[0] ) * (x - min_point[0]) + (y - min_point[1]) * (y - min_point[1]) );
if( ( straight_dist_children < straight_dist_min )
|| ( straight_dist_children == straight_dist_min
&& (points[0] > min_point[0] || (points[0] == min_point[0] && points[1] > min_point[1] ) ) ) ) {
min_point[0] = points[0];
min_point[1] = points[1];
}
}
return min_point;
}
}
void Node::nearest( double x , double y ) {
//check if the quadtree is empty
if( this->coordinates_counter == 0 ) {
std::cout << "no point exists" << std::endl;
} else {
double* nearest = find_nearest( x , y );
std::cout << nearest[0] << " " << nearest[1] << std::endl;
delete[] nearest;
}
}
int Node::num() {
int count = 0;
if( this->child_node != nullptr ) {
//initialize min_point to max
for( int i{0}; i < 4; i++ ) {
count += this->child_node[i]->num();
}
return count;
} else {
return this->coordinates_counter;
}
}