-
Notifications
You must be signed in to change notification settings - Fork 5
/
KinectAvatering.sln
97 lines (97 loc) · 7.22 KB
/
KinectAvatering.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F61101A2-6BBC-4B14-A045-85C6A018FCA2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{94C954D6-F5EA-4F3A-A9EB-6F662E27D7C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{9B6481CB-2B61-442F-B191-718D53877354}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KinectAvatering", "Intermediate\ProjectFiles\KinectAvatering.vcxproj", "{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9B6481CB-2B61-442F-B191-718D53877354}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development Editor|Win64.Build.0 = Development_Editor|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|Win32.ActiveCfg = Development_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|Win32.Build.0 = Development_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|Win64.ActiveCfg = Development_Game|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Development|Win64.Build.0 = Development_Game|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{9B6481CB-2B61-442F-B191-718D53877354} = {F61101A2-6BBC-4B14-A045-85C6A018FCA2}
{AB43483C-6ED1-4EFF-902E-F7ADBC5774DB} = {94C954D6-F5EA-4F3A-A9EB-6F662E27D7C4}
EndGlobalSection
EndGlobal