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Note that the ./bakkesmod/data/autoreplaysave.replay file doesn't actually exist, and it looks like from the source code that once created, it would stay there until it was overwritten by the next auto replay save. So I'm guessing the replay export failed altogether. Any idea what is causing this?
The text was updated successfully, but these errors were encountered:
If the total bytes of the replay are below 100 then the replay will not be uploaded under the assumption that the export did not work correctly. In my testing it is possible to have a game that ends so fast that the replay size is under 100 but you have to score right away and the game end after that score.
I selected to auto upload to calculated.gg, and it isn't working properly. I checked the log files and saw these related lines:
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Exporting replay to ./bakkesmod/data/autoreplaysave.replay
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Replay exported!
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Replay size is too low, replay didn't export correctly?
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Export failed! Aborting upload
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Running callback, files left to upload: 0
[2018-11-27 11:52:30.887674]: [class AutoReplayUploaderPlugin] Executed Steam callbacks
Note that the ./bakkesmod/data/autoreplaysave.replay file doesn't actually exist, and it looks like from the source code that once created, it would stay there until it was overwritten by the next auto replay save. So I'm guessing the replay export failed altogether. Any idea what is causing this?
The text was updated successfully, but these errors were encountered: