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I don't know if this is an issue with the injector or the plugins, so I just kinda guessed at which repo to open this issue in. I tested with various plugins and saw this issue consistently on every shot, so it's not an issue for only a specific plugin.
It seems to me that the timing is based around the animation of the ball "materializing" after a reset. If you call a shot before the white outline appears around the ball, or before the ball finishes materializing, the ball will start to move for your shot, but then will freeze in place once the animation finishes.
I realize that this may be a limitation of how rocket league spawns the ball, so if that's the case feel free to close this. I just figured it'd be worth bringing it up in case you didn't know this was happening.
The text was updated successfully, but these errors were encountered:
Hey, thanks for reporting this issue. I've looked into it a while back (https://www.reddit.com/r/RocketLeague/comments/7p2nib/bakkesmod_has_a_lot_of_features_that_are/dsfnzfa/) and it looks like Psyonix built in a timer which freezes the ball right after it spawns for a bit (as a quick fix for a different bug they had). At the time of finding this I quicky looked into if I could find how to disable this timer but wasn't successful. Might be worth it to check it again now and see if I can find this time.
I don't know if this is an issue with the injector or the plugins, so I just kinda guessed at which repo to open this issue in. I tested with various plugins and saw this issue consistently on every shot, so it's not an issue for only a specific plugin.
It seems to me that the timing is based around the animation of the ball "materializing" after a reset. If you call a shot before the white outline appears around the ball, or before the ball finishes materializing, the ball will start to move for your shot, but then will freeze in place once the animation finishes.
I realize that this may be a limitation of how rocket league spawns the ball, so if that's the case feel free to close this. I just figured it'd be worth bringing it up in case you didn't know this was happening.
The text was updated successfully, but these errors were encountered: