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build.gradle
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// Copyright by Barry G. Becker, 2013 - 2021. Licensed under MIT License: http://www.opensource.org/licenses/MIT
buildscript {
repositories {
maven { url "https://oss.sonatype.org/content/repositories/snapshots/"}
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
dependencies {
classpath 'com.barrybecker4:bb4-gradle:1.8-SNAPSHOT'
}
}
plugins {
id "com.github.maiflai.scalatest" version "0.32" // needed to run scala tests
}
description = 'A Scala framework for creating simulations. Implementations include dice, graphing, ' +
'predator prey, fluid, snake, stocks, fractals, reaction diffusion, l-systems, trebuchet, and others.'
group = 'com.barrybecker4'
version = '1.8-SNAPSHOT'
ext {
archivesBaseName = 'bb4-simulation'
mainClass = "com.barrybecker4.simulation.dice.DiceSimulator"
}
apply from: project.buildscript.classLoader.getResource('bb4.gradle').toURI()
dependencies {
//def javaHome = System.properties.'java.home'
//implementation fileTree(dir: "${javaHome}/../jre/lib", include: 'javaws.jar') // for 1.7+
implementation 'org.scala-lang.modules:scala-parser-combinators_3:2.1.0'
implementation 'org.scala-lang.modules:scala-parallel-collections_3:1.0.4'
implementation 'com.google.code.gson:gson:2.8.9'
implementation 'com.barrybecker4:bb4-expression:1.7'
implementation 'com.barrybecker4:bb4-sound:1.8-SNAPSHOT'
implementation 'com.barrybecker4:bb4-optimization:1.8-SNAPSHOT'
implementation 'com.barrybecker4:bb4-ui:1.8-SNAPSHOT'
implementation 'com.barrybecker4:bb4-common:1.8-SNAPSHOT'
implementation 'com.barrybecker4:bb4-math:1.8-SNAPSHOT'
}
task runFractExpLocalized(type: JavaExec) {
group = 'application'
main 'com.barrybecker4.simulation.common.ui.SimulatorApp'
args "-panel_class", "com.barrybecker4.simulation.fractalexplorer.FractalExplorer", "-locale", "VIETNAMESE"
classpath = sourceSets.main.runtimeClasspath
jvmArgs = ["-ea"]
}
// The appMap is used to create the list of available application in the html index page and to generate the app tasks.
ext.appMap = new LinkedHashMap()
appMap['reactiondiffusion'] = [
title: 'Reaction Diffusion',
imageName: "reactiondiffusion.png",
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.reactiondiffusion.RDSimulator',
panel_class: 'com.barrybecker4.simulation.reactiondiffusion.RDSimulator',
description: 'Simulates an interaction between 2 chemicals in a reaction diffusion simulation. ' +
'Based work by <a href="http://www.joakimlinde.se/java/ReactionDiffusion/">Joakim Linde</a>. ' +
'You can adjust parameters to influence simulation. Uncheck pause to begin animation.',
longDescription: 'Simulates a interaction between 2 chemicals in a reaction diffusion simulation. ' +
'The program is based on an applet by ' +
'<a href="http://www.joakimlinde.se/java/ReactionDiffusion/">Joakim Linde</a>. ' +
'There are 2 chemicals that react in complex ways as defined by a non-linear differential ' +
'equation that cannot be solved analytically. The simulation solves it numerically.'
]
appMap['henonexplorer'] = [
title: 'Henon Phase Explorer',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.henonphase.HenonPhaseExplorer',
panel_class: 'com.barrybecker4.simulation.henonphase.HenonPhaseExplorer',
description: 'Allows you to explorer the parameters of a Henon phase attractor',
longDescription: 'The ' +
'<a href="http://www.complexification.net/gallery/machines/henonPhaseDeep/">Henon Strange Attractor</a> ' +
'is defined by the following transformations:<br/>' +
'Xn+1 = Xn cos(a) - (Yn - Xn^2) sin(a) <br/>' +
'Yn+1 = Xn sin(a) + (Yn - Xn^2) cos(a)'
]
appMap['fractalexplorer'] = [
title: 'Fractal Explorer',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.fractalexplorer.FractalExplorer',
panel_class: 'com.barrybecker4.simulation.fractalexplorer.FractalExplorer',
description: 'Allows you to navigate through the Mandelbrot set. Drag open a bock to zoom, and click ' +
'the "go back" button to reverse your zooms.',
longDescription: 'This program allows you to navigate through the most complex object in mathematics, ' +
'the <a href="http://en.wikipedia.org/wiki/Mandelbrot_set">Mandelbrot set</a>. ' +
'Drag open a bock to zoom, and click ' +
'the "go back" button to undo the last zoom. ' +
'When I created my first implementation of this program in turbo pascal in high school, ' +
'I can remember waiting for hours for the images to generate ' +
'(on a 640 by 200 pixel screen). Now its almost instantaneous.'
]
appMap['cave'] = [
title: 'Cave Explorer',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.cave.CaveExplorer',
panel_class: 'com.barrybecker4.simulation.cave.CaveExplorer',
description: 'Allows you to generate random caves using cellular automata.',
longDescription: 'This program allows you generate random caves that might be used in a game or for other purposes. ' +
'The technique is described in this ' +
'<a href="https://gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664">article</a>.'
]
appMap['dungeon'] = [
title: 'Dungeon Generator',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.dungeon.DungeonExplorer',
panel_class: 'com.barrybecker4.simulation.dungeon.DungeonExplorer',
description: 'Allows you to procedurally generate dungeon levels',
longDescription: 'Procedural content generation for game levels'
]
appMap['conway'] = [
title: "Conway's Game of Life",
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.conway.ConwayExplorer',
panel_class: 'com.barrybecker4.simulation.conway.ConwayExplorer',
description: 'Allows you to simulate Conway\'s game of life with different rule systems.',
longDescription: 'This program allows you to ' +
' simulate <a href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Conway\'s game of life</a>. ' +
' Color is used to indicate the age of the particles. Several different rule systems are allowed.'
]
appMap['snake'] = [
title: 'Snake',
imageName: 'snake.png',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.snake.SnakeSimulator',
panel_class: 'com.barrybecker4.simulation.snake.SnakeSimulator',
description: 'Simulates the movement of a real snake. Based on a 1988 SIGGRAPH paper by Gavin Miller. ' +
'by Gavin Miller. You can adjust parameters to influence the way that ' +
'the snake moves. Uncheck pause to begin animation.',
longDescription: 'Simulate a living snake. The program uses a spring based model to represent the snake. ' +
'There is a sinusoidal force function applied to each side to simulate muscular contractions. ' +
'Directional friction is used to make the snake go forward (as happens with a real snake). ' +
'Snakes have 4 ways of moving: rectilinear progression, horizontal undulatory progression, sindwinding, ' +
'and concertina progression (rarely used). I only used the most common gait, horizontal ' +
'undulatory progression, in this demo, but will probably add the others. You can also change ' +
'the parameters of this gait to get different behaviors. ' +
'The snake "learns" to move more efficiently by a process of automated optimization. ' +
'It uses exactly the optimization code I use for improving the performance of the game programs. ' +
'I now understand really well how a snake moves. ' +
'Based on work by <a href="http://www.snakerobots.com/simulation.html">Gavin Miller</a>' +
' in his 1988 SIGGRAPH paper.'
]
appMap['dice'] = [
title: 'Dice',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.dice.DiceSimulator',
panel_class: 'com.barrybecker4.simulation.dice.DiceSimulator',
description: 'Simulates rolling N dice with M sides.',
longDescription: 'This simulator evolved out of looking for a good way to explain ' +
'probability distributions to my son and his clasmates. This simple program illustrates ' +
'the different sorts of bell-curve (or gaussian) distributions that can arise as you vary ' +
'the number of dice and the number of sides that they have.'
]
appMap['stock'] = [
title: 'Stock Price Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.stock.StockSimulator',
panel_class: 'com.barrybecker4.simulation.stock.StockSimulator',
description: 'Simulates the expected outcome for M stocks over N time periods. ' +
' The stock(s) will go up U% or down D% with equal liklihood in each time period.',
longDescription: 'This simulation was motivated by the following ' +
'<a href="http://www.barrybecker4.com/puzzle_answers.html">problem</a>.<br/>' +
'You invest $100,000 in a volatile stock. Each year, with equal probability, it either rises 60% or falls by 40%. ' +
'What would be the expected (mean), median, and mode stock valuations after 100 years? <br/> ' +
'The moral of the story is Diversify!'
]
appMap['trading'] = [
title: 'Stock Trading Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.trading.TradingSimulator',
panel_class: 'com.barrybecker4.simulation.trading.TradingSimulator',
description: 'Simulates profitability of different trading strategies applied ' +
' to buying and selling M stocks over N time periods. ' +
' The stock(s) will go up U% or down D% with equal liklihood in each time period.',
longDescription: 'This work was requested by a friend. The public version of this project ' +
'has some trivial generation and trading strategies, ' +
'but there is a private repo that has proprietary strategies.'
]
appMap['habitat'] = [
title: 'Habitat Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.habitat.HabitatSimulator',
panel_class: 'com.barrybecker4.simulation.habitat.HabitatSimulator',
description: 'Simulates a habitat with different creatures.',
longDescription: 'Create and maintain a set of creatures in a self-sustaining habitat. In the future, I ' +
'would like to add many more attributes to each creature to make the simulation more realistic.'
]
appMap['verhulst'] = [
title: 'Verhulst Population Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.verhulst.VerhulstSimulator',
panel_class: 'com.barrybecker4.simulation.verhulst.VerhulstSimulator',
description: 'Simulate fox and rabbit population dynamics based on Verhulst growth model',
longDescription: 'Chaotic behavior can emerge from using a dynamic logistic population growth model ' +
'like the one researched by Pierr Verhulst. ' +
' See <a href="https://fractalfoundation.org/OFC/OFC-6-1.html">Rabbits and Coyotes</a>.'
]
appMap['voronoi'] = [
title: 'Voronoi Explorer',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.voronoi.VoronoiExplorer',
panel_class: 'com.barrybecker4.simulation.voronoi.VoronoiExplorer',
description: 'Allows you to explorer the parameters of a Voronoi diagram',
longDescription: 'Explores 3 related things: <a href="https://www.jasondavies.com/poisson-disc/">Poisson disc sampling</a>,' +
' <a href="https://en.wikipedia.org/wiki/Voronoi_diagram#:~:text=In%20mathematics%2C%20a%20Voronoi%20diagram,%2C%20sites%2C%20or%20generators).">and Voronoi Diagrams</a>.'
]
appMap['predprey'] = [
title: 'Predator Prey Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.predprey.PredPreySimulator',
panel_class: 'com.barrybecker4.simulation.predprey.PredPreySimulator',
description: 'Simulates foxes and rabbit populations over time.',
longDescription: 'Simulates foxes (predators) and rabbits (prey) in the wild. Simulating the ' +
'<a href="http://home.messiah.edu/~deroos/csc171/PredPrey/PPIntro.htm">predator prey relationship</a> ' +
'can help us understand how complex systems can arise from very simple rules.'
]
appMap['fluid'] = [
title: 'Fluid Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.fluid.ui.FluidSimulator',
panel_class: 'com.barrybecker4.simulation.fluid.ui.FluidSimulator',
description: 'Simulates deep water dynamics. ' +
'Uncheck pause to begin animation. You can click and drag in the animaiton to introduce disturbances.',
longDescription: 'Deep water simulation based on work ' +
'by <a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf">Jos Stam</a>. ' +
'Use the mouse to stir up the fluid by clicking and dragging.'
]
appMap['liquid'] = [
title: 'Liquid Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.liquid.LiquidSimulator',
panel_class: 'com.barrybecker4.simulation.liquid.LiquidSimulator',
description: 'Particle based simulation of some liquid flowing.',
longDescription: 'Particle based fluid simulation based on ' +
'<a href="http://physbam.stanford.edu/~fedkiw/papers/stanford2001-02.pdf">Nick Fosters SIGGRAPH paper</a>. ' +
'Numerical instability (due to a bug) causes this simulation to blow up after a ' +
'relatively short time unfortunately.'
]
appMap['water'] = [
title: '2D Deep Water Simulation',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.water.ui.WaterSimulator',
panel_class: 'com.barrybecker4.simulation.water.ui.WaterSimulator',
description: 'Simulates waves in deep water using a simple linear differential equation.',
longDescription: 'Deep water simulation based on work by ' +
'<a href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.1204&rep=rep1&type=pdf">Kass and Miller</a>. ' +
'Drag the mouse to interactively change the height of the water or of the ocean floor.'
]
appMap['trebuchet'] = [
title: 'Trebuchet',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.trebuchet.TrebuchetSimulator',
panel_class: 'com.barrybecker4.simulation.trebuchet.TrebuchetSimulator',
description: 'Simulates the movement of a real trebuchet. ' +
'You can adjust parameters to influence the way that the trebuchet operates. ' +
'Uncheck pause to begin animation.',
longDescription: 'Simulate a <a href="http://en.wikipedia.org/wiki/Trebuchet">trebuchet</a>.' +
'This program uses a physically based model to represent a trebuchet. ' +
'When my son and I were watching Lord of the Rings, we noticed that Minas Tirith used trebuchets to defend itself. ' +
'We built one out of lego, but optimizing lego is tedious, so I made this virtual ' +
'trebuchet in order to try different designs. ' +
'The trebuchet can also "learn" to move more efficiently by a process of automated optimization. ' +
'It uses exactly the optimization code I use for improving the performance of the game programs. ' +
'This is still a work in progress. I need to use constrained dynamics for the projectile\'s attachement to the sling ' +
'(instead of a simple spring based restorative force which leads to instability). ' +
'When done, I hope to build a trebuchet with my son according to the optimized specifications.'
]
appMap['spirograph'] = [
title: 'Spirograph',
command: 'bb4-spirograph',
mainClass: "com.barrybecker4.simulation.spirograph.Spirograph",
description: 'Modify the parameters and press the draw button. Adapted from work done by ' +
'<a href="http://www.math.psu.edu/dlittle/java/parametricequations/spirograph/index.html">David Little</a>.',
longDescription: 'Remember that psychodelic toy from the 70\'s? ' +
'Here\'s a version of <a href="http://en.wikipedia.org/wiki/Spirograph">Spirograph</a> for the computer, ' +
'that can do things beyond what that old toy could do. ' +
'Adapted from work done by ' +
'<a href=http://www.math.psu.edu/dlittle/java/parametricequations/spirograph/index.html>David Little</a>.'
]
appMap['sierpinski'] = [
title: 'Sierpinski Triangle',
command: 'bb4-sierpinski',
mainClass: "com.barrybecker4.simulation.sierpinski.SierpinskiApplet",
description: 'A triangular fractal discovered by Waclaw Sierpinski.',
longDescription: 'This is an example of a self-similar set. \\\n' +
'It is a mathematically generated pattern that can be reproducible at any magnification. \\\n' +
'See <a href="http://en.wikipedia.org/wiki/Sierpinski_triangle">Sierpinski Triangle</a>'
]
appMap['lsystem'] = [
title: 'L-System Tree',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.lsystem.LSystemExplorer',
panel_class: 'com.barrybecker4.simulation.lsystem.LSystemExplorer',
description: 'A method for building realistic looking trees out of fractals defined by a simple expression.',
longDescription: 'Create trees from l-system expressions. ' +
' See <a href="http://www.javaview.de/vgp/tutor/lsystem/PaLSystem.html">Java View implementation</a> ' +
' or <a href="http://nodebox.net/code/index.php/L-system">NodeBox implemenation</a> for other examples.'
]
appMap['graphing'] = [
title: 'Graphing Simulator',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.graphing.GraphSimulator',
panel_class: 'com.barrybecker4.simulation.graphing.GraphSimulator',
description: 'Plot some Graphs.',
longDescription: 'Tests out the graph plotting code from bb4-ui. ' +
'There are a variety of predifined functions to graph.',
deploy: false
]
appMap['funcinverse'] = [
title: 'Inverse Function Simulator',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.funcinverse.FunctionInverseSimulator',
panel_class: 'com.barrybecker4.simulation.funcinverse.FunctionInverseSimulator',
description: 'Verify function inverses by plotting them.',
longDescription: 'Tests out functions and their inverses from bb4-common. ' +
'There are a variety of functions to plot.',
deploy: false
]
appMap['parameter'] = [
title: 'Parameter Simulator',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.parameter.ParameterSimulator',
panel_class: 'com.barrybecker4.simulation.parameter.ParameterSimulator',
description: 'Plot some Parameters.',
longDescription: 'Tests out the parameter code from bb4-optimization. ' +
'There are a variety of parameter types to plot.',
deploy: false
]
appMap['complexmapping'] = [
title: 'Complex Mapping Explorer',
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.complexmapping.ComplexMappingExplorer',
panel_class: 'com.barrybecker4.simulation.complexmapping.ComplexMappingExplorer',
description: 'Applying transformations to a grid in the complex plane.',
longDescription: 'Explore the effect of applying functions like the ' +
'Riemann Zeta function to numbers in the complex plane.',
deploy: false
]
appMap['waveFunctionCollapse'] = [
title: 'Wave Function Collapse',
imageName: "waveFunctionCollapse.png",
command: 'bb4-simulator -panel_class com.barrybecker4.simulation.waveFunctionCollapse.WaveFunctionCollapseExplorer',
panel_class: 'com.barrybecker4.simulation.waveFunctionCollapse.WaveFunctionCollapseExplorer',
description: 'Allows you to create procedurally generated scenes based on seed image or tiles.',
longDescription: 'This program allows you generate random scenes based the ' +
'wave function collapse algorithm inspired by quantum mechanics. ' +
'It takes as input a small image (OverlappingModel) or set it tiles (SimpleTiledModel). ' +
'See ' +
'<a href="https://github.com/mxgmn/WaveFunctionCollapse">original source</a>.'
]
appMap.each { appId, propMap ->
def mainClass = propMap['mainClass'] ?: "com.barrybecker4.simulation.common.ui.SimulatorApp"
def argsList = []
if (propMap.containsKey('panel_class'))
argsList = ["-panel_class", "${propMap['panel_class']}"]
tasks.create(name: "run${appId.capitalize()}", type: JavaExec, description: "${propMap.description}") {
group = 'application'
main "${mainClass}"
args argsList
classpath = sourceSets.main.runtimeClasspath
jvmArgs = ["-ea"]
}
}
ext.jarMap = new LinkedHashMap()
jarMap['reactiondiffusion'] = [include:['com/barrybecker4/simulation/reactiondiffusion/**']]
jarMap['henonexplorer'] = [include:['com/barrybecker4/simulation/henonphase/**']]
jarMap['simulation'] = [include:['com/barrybecker4/simulation/common/**', 'com/barrybecker4/simulation/graphing/**']]
jarMap['dice'] = [include:['com/barrybecker4/simulation/dice/**']]
jarMap['fluid'] = [include:['com/barrybecker4/simulation/fluid/**']]
jarMap['fractalexplorer'] = [include:['com/barrybecker4/simulation/fractalexplorer/**']]
jarMap['habitat'] = [include:['com/barrybecker4/simulation/habitat/**']]
jarMap['cave'] = [include:['com/barrybecker4/simulation/cave/**']]
jarMap['conway'] = [include:['com/barrybecker4/simulation/conway/**']]
jarMap['dungeon'] = [include:['com/barrybecker4/simulation/dungeon/**']]
jarMap['liquid'] = [include:['com/barrybecker4/simulation/liquid/**']]
jarMap['lsystem'] = [include:['com/barrybecker4/simulation/lsystem/**']]
jarMap['predprey'] = [include:['com/barrybecker4/simulation/predprey/**']]
jarMap['snake'] = [include:['com/barrybecker4/simulation/snake/**']]
jarMap['stock'] = [include:['com/barrybecker4/simulation/stock/**']]
jarMap['trading'] = [include:['com/barrybecker4/simulation/trading/**']]
jarMap['trebuchet'] = [include:['com/barrybecker4/simulation/trebuchet/**']]
jarMap['verhulst'] = [include:['com/barrybecker4/simulation/verhulst/**']]
jarMap['sierpinski'] = [include:['com/barrybecker4/simulation/sierpinski/**']]
jarMap['spirograph'] = [include:['com/barrybecker4/simulation/spirograph/**']]
jarMap['water'] = [include:['com/barrybecker4/simulation/water/**']]
jarMap['waveFunctonCollapse'] = [include:['com/barrybecker4/simulation/waveFunctionCollapse/**']]
// add extra execution scripts
// The application is deployed to /build/distributions. Run scripts are in the bin directory.
// Additional script to run text version.
// It can take parameters like "panel_class com.barrybecker4.simulation.dice.DiceSimulator"
task createSimulatorApp(type: CreateStartScripts) {
mainClassName('com.barrybecker4.simulation.common.ui.SimulatorApp')
classpath = startScripts.classpath
outputDir = startScripts.outputDir
applicationName = 'bb4-simulator'
defaultJvmOpts = ["-Xmx2048m"]
}
task createSierpinskiApp(type: CreateStartScripts) {
mainClassName('com.barrybecker4.simulation.sierpinski.SierpinskiApplet')
classpath = startScripts.classpath
outputDir = startScripts.outputDir
applicationName = 'bb4-sierpinski'
}
task createSpirographApp(type: CreateStartScripts) {
mainClassName('com.barrybecker4.simulation.spirograph.Spirograph')
classpath = startScripts.classpath
outputDir = startScripts.outputDir
applicationName = 'bb4-spirograph'
}
applicationDistribution.into("bin") {
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
from(createSimulatorApp)
from(createSierpinskiApp)
from(createSpirographApp)
fileMode = 0755
}
apply from: project.buildscript.classLoader.getResource('bb4-publish.gradle').toURI()
apply from: project.buildscript.classLoader.getResource('bb4-deploy.gradle').toURI()