Update build doc for CWTools? #335
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I'm sorry, I don't really know how to contact you apart from making an issue here. I had the idea of trying to solve mod conflict in CK3 and then I saw your project. I don't have much experience with the C# ecosystem and was trying to build your project. It seems the Nuget CWTools version you have is private. I can't get it. There is a CWTools.CLI by Thomas Boby but it's not the one that is linked in the project. Your specific version, Would you be willing to update the doc so that we can build and maybe contribute? Is there a reason you haven't used the official That's a lot of questions, thanks a lot for you time on this project! |
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Replies: 2 comments 2 replies
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Better to put this in discussion section.
Irony does not support CK3 though. I mean it does for mod management, but it doesn't know how to parse CK3 structure to detect duplicates. It should be capable to parse CK3 script though.
I'm lazy and don't get asked often about how to build this project so I kinda neglect this piece of info. Here you can find the latest nuget:
See above
The reason can be answered in 2 screenshots: It's built from this branch:
I've never had the need for an official discord, I lack the spare time to maintain it (as in moderate it). But I do have a channel over at Stellaris Modding Den which can fulfill this purpose I guess: #230 I think this covers all your questions. |
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Yup. I don't use the CLI project I directly reference CWTools for it's parsing capabilities, well nowadays just for validation. Irony has its own parser (a simplified dumb parser). This is by Irony's own parser:
I don't see a problem with another launcher though (more choice is always nice for people). I do plan on one day adding CK3 analysis support, it's on the roadmap actually. Just recently I've added analysis support for HOI4. Until then you can only manage mods with it in CK3. Though Stellaris is the only one that supports full feature set for the Conflict Solver (ability to resolve conflicts). Since it has vast community resources to help me with this. The others lack this piece of information: https://stellaris.paradoxwikis.com/Modding#Overwriting_Specific_Elements I was given some information about how CK3 behaves but as of this moment I haven't been able to come around on testing this on my friends computer. |
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Better to put this in discussion section.
Irony does not support CK3 though. I mean it does for mod management, but it doesn't know how to parse CK3 structure to detect duplicates. It should be capable to parse CK3 script though.