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SubtitleRenderer.h
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SubtitleRenderer.h
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#pragma once
// Author: Torarin Hals Bakke (2012)
// Boost Software License - Version 1.0 - August 17th, 2003
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include <EGL/egl.h>
#include <VG/openvg.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_STROKER_H
#include <boost/config.hpp>
#include <vector>
#include <unordered_map>
#include <string>
class SubtitleRenderer {
public:
SubtitleRenderer(const SubtitleRenderer&) = delete;
SubtitleRenderer& operator=(const SubtitleRenderer&) = delete;
SubtitleRenderer(int level,
const std::string& font_path,
float font_size,
float margin_left,
float margin_bottom,
bool centered,
unsigned int white_level,
unsigned int box_opacity,
unsigned int lines);
~SubtitleRenderer() BOOST_NOEXCEPT;
void prepare(const std::vector<std::string>& text_lines) BOOST_NOEXCEPT;
void unprepare() BOOST_NOEXCEPT {
prepared_ = false;
}
void show_next() BOOST_NOEXCEPT {
if (prepared_)
{
// puts("Expensive show_next!");
draw();
}
swap_buffers();
}
void hide() BOOST_NOEXCEPT {
clear();
swap_buffers();
if (prepared_)
draw();
}
private:
struct InternalChar {
char32_t codepoint;
bool italic;
};
struct InternalGlyph {
int advance;
};
static void draw_text(VGFont font, VGFont italic_font,
const std::vector<InternalChar>& text,
int x, int y,
unsigned int lightness);
void destroy();
void initialize_fonts(const std::string& font_name, unsigned int font_size);
void destroy_fonts();
void initialize_vg();
void destroy_vg();
void initialize_window(int layer,
unsigned int x,
unsigned int y,
unsigned int width,
unsigned int height);
void destroy_window();
void clear() BOOST_NOEXCEPT;
void draw() BOOST_NOEXCEPT;
void swap_buffers() BOOST_NOEXCEPT;
void prepare_glyphs(const std::vector<InternalChar>& text);
void load_glyph(char32_t codepoint);
int get_text_width(const std::vector<InternalChar>& text);
std::vector<InternalChar> get_internal_chars(const std::string& str);
bool prepared_;
DISPMANX_ELEMENT_HANDLE_T dispman_element_;
DISPMANX_DISPLAY_HANDLE_T dispman_display_;
EGLDisplay display_;
EGLContext context_;
EGLSurface surface_;
VGFont vg_font_;
VGFont vg_font_border_;
VGFont vg_font_italic_;
VGFont vg_font_italic_border_;
FT_Library ft_library_;
FT_Face ft_face_;
FT_Stroker ft_stroker_;
std::unordered_map<char32_t,InternalGlyph> glyphs_;
std::vector<std::vector<InternalChar>> internal_lines_;
std::vector<std::pair<int,int>> line_positions_;
std::vector<int> line_widths_;
int line_height_;
int box_offset_;
int box_h_padding_;
int margin_left_;
int margin_bottom_;
int buffer_width_;
int buffer_height_;
bool centered_;
unsigned int white_level_;
unsigned int box_opacity_;
};