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Control.cpp
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Control.cpp
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#include "Control.h"
//constractor]
Control::Control()
{
this->addFriend("idan");
this->addFriend("binyamin");
this->addFriend("iris");
this->addFansPage("page1");
this->addFansPage("page2");
this->addFansPage("page3");
this->mapOfFriends["idan"]->addStatus("Status1");
this->mapOfFriends["idan"]->addStatus("Status2");
this->mapOfFriends["binyamin"]->addStatus("Status3");
this->mapOfFriends["binyamin"]->addStatus("Status4");
this->mapOfFriends["iris"]->addStatus("Status5");
this->mapOfFriends["iris"]->addStatus("Status6");
this->mapOfFriends["idan"]->addFansPage("page1", mapOfFansPage["page1"]);
this->mapOfFriends["binyamin"]->addFansPage("page2", mapOfFansPage["page2"]);
this->mapOfFriends["iris"]->addFansPage("page3", mapOfFansPage["page3"]);
this->mapOfFriends["idan"]->addFriend("iris", mapOfFriends["iris"]);
this->mapOfFriends["binyamin"]->addFriend("idan", mapOfFriends["binyamin"]);
this->mapOfFriends["iris"]->addFriend("binyamin", mapOfFriends["binyamin"]);
this->mapOfFansPage["page1"]->addFriend("idan", mapOfFriends["idan"]);
this->mapOfFansPage["page2"]->addFriend("binyamin", mapOfFriends["binyamin"]);
this->mapOfFansPage["page3"]->addFriend("iris", mapOfFriends["iris"]);
}
//print functions
//manu fanctions
void Control::function1AddFriend()
{
cin.ignore(); //"ingore the enter key"
string name;
cout << "please enter the friend's name \n";
cin >> name;
try
{
addFriend(name);
}
catch (eror1 ex)
{
ex.print();
}
}
void Control::function2AddFansPage()
{
cin.ignore(); //"ingore the enter key"
string name;
cout << "please enter the fansPage's name \n";
cin >> name;
try
{
addFansPage(name);
}
catch (eror1 ex)
{
ex.print();
}
}
void Control::function3AddStatus()
{
cin.ignore(); //"ingore the enter key"
string statusText;
cout << "please enter the status\n";
cin >> statusText;
int answer;
cout << "do you want to add status to fans page or a friend?\n";
cout << "1.friend\n" << "2.fans page" << endl;
cin >> answer;
if (answer == 1)
{
try
{
addStatusToAFriend(statusText);
}
catch (eror10 ex)
{
ex.print();
}
}
else if (answer == 2)
{
try
{
addStatusToAFansPage(statusText);
}
catch (eror10 ex3)
{
ex3.print();
}
}
}
void Control::function4AllStatus()
{
//clean buffer
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), '\n');
int answer = 1;
cout << " do you want to show all status of a friend or of a fans page?\n";
cout << " 1.friend\n 2.fans page\n";
cin >> answer;
string name;
if (answer == 1)
{
try
{
getFriendsName(name);
mapOfFriends[name]->printAllStatus();
}
catch (eror10 ex3)
{
ex3.print();
}
}
else if (answer == 2)
{
try
{
getFansPageName(name);
mapOfFansPage[name]->printAllStatus();
}
catch (eror10 ex2)
{
ex2.print();
}
}
}
void Control::function5TenStatus()
{
//clean buffer
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), '\n');
string name;
try
{
getFriendsName(name);
mapOfFriends[name]->print10Status();
}
catch(eror10 ex)
{
ex.print();
}
}
void Control::function6Connection()
{
string name1, name2;
bool succses = false;
try
{
getFriendsName(name1);
getFriendsName(name2);
mapOfFriends[name1]->addFriend(name2, mapOfFriends[name2]);
mapOfFriends[name2]->addFriend(name1, mapOfFriends[name1]);
}
catch (eror10 ex)
{
ex.print();
}
catch (eror3 ex1)
{
ex1.print();
}
}
void Control::function7Delete()
{
string name1, name2;
try
{
getFriendsName(name1);
mapOfFriends[name1]->getFriendsName(name2);
mapOfFriends[name1]->removeFriend(name2);
mapOfFriends[name2]->removeFriend(name1);
}
catch (eror10 ex)
{
ex.print();
}
catch (eror4 ex)
{
ex.print();
}
catch (eror2 ex)
{
ex.print();
}
}
void Control::function8AddFriendToFansPage()
{
//problem with the catch
string friendsName, FansPageName;
try
{
getFriendsName(friendsName);
}
catch (eror10 ex)
{
ex.print();
}
try
{
getFansPageName(FansPageName);
mapOfFriends[friendsName]->addFansPage(FansPageName,mapOfFansPage[FansPageName]);
mapOfFansPage[FansPageName]->addFriend(friendsName, mapOfFriends[friendsName]);
}
catch (eror10 ex1)
{
ex1.print();
}
catch (eror3 ex1)
{
ex1.print();
}
}
void Control::function9RemoveFriendFromFansPage()
{
string fanPageName, friendName;
try
{
getFansPageName(fanPageName);
mapOfFansPage[fanPageName]->getFriendsName(friendName);
mapOfFansPage[fanPageName]->removeFriend(friendName);
}
catch (eror1 ex1)
{
ex1.print();
}
catch (eror9 ex1)
{
ex1.print();
}
}
void Control::function10PrintAllObjects()const
{
cout << "the friends are:\n";
auto it = mapOfFriends.begin();
for (it; it != mapOfFriends.end(); it++)
cout << it->first <<",";
cout << "\nthe fans pages are:\n";
auto it1 = mapOfFansPage.begin();
for (it1; it1 != mapOfFansPage.end(); it1++)
cout << it1->first<<",";
cout << "\n";
}
int Control::menu()
{
int answer;
cout << " 1.addFriend\n 2.add fans page\n 3.add status\n 4.present all status\n 5.present 10 most recent status\n 6.connection between friends\n 7.delete friendship between friens'n\n";
cout << " 8.add friend to fans page\n 9.remove friend from fans page\n 10.present all the objeces in the system\n 11.prest all the friend of an object\n 12.exit\n";
cout << " please choose an action: ";
cin >> answer;
switch (answer)
{
case 1:
function1AddFriend();
if(menu()==1)
break;
case 2:
function2AddFansPage();
if (menu() == 1)
break;
case 3:
function3AddStatus();
if (menu() == 1)
break;
case 4:
function4AllStatus();
if (menu() == 1)
break;
case 5:
function5TenStatus();
if (menu() == 1)
break;
case 6:
function6Connection();
if (menu() == 1)
break;
case 7:
function7Delete();
if (menu() == 1)
break;
case 8:
function8AddFriendToFansPage();
if (menu() == 1)
break;
case 9:
function9RemoveFriendFromFansPage();
if (menu() == 1)
break;
case 10:
function10PrintAllObjects();
if (menu() == 1)
break;
case 11:
function11PrintAllFriendsOfASpecificObject();
if (menu() == 1)
break;
case 12:
cout << "get out from the application";
return 1;
default:
cout << "please choose a correct number of action\n";
}
}
// small functions
void Control::addStatusToAFriend(const string& statusStr)
{
string name;
cout << "please enter a friend's name\n";
cin >> name;
if (mapOfFriends.find(name) == mapOfFriends.end())
{
eror10 ex(name);
throw ex;
}
else
{
mapOfFriends[name]->addStatus(statusStr);
}
}
void Control::addStatusToAFansPage(const string& statusStr)
{
string name;
cout << "please enter a fansPage's name\n";
cin >> name;
if (mapOfFansPage.find(name) == mapOfFansPage.end())
{
eror10 ex( name);
throw ex;
}
else
{
mapOfFriends[name]->addStatus(statusStr);
}
}
void Control::getFriendsName( string& name)
{
bool succses = false;
cout << "please enter a friend's name\n";
cin >> name;
if (mapOfFriends.find(name) == mapOfFriends.end())
{
eror10 ex( name);
throw ex;
}
}
void Control::getFansPageName(string& name)
{
cout << "please enter a FansPage's name\n";
cin >> name;
if (mapOfFansPage.find(name) == mapOfFansPage.end())
{
eror10 ex( name);
throw ex;
}
}
void Control::function11PrintAllFriendsOfASpecificObject()
{
int answer = 1;
cout << " do you want to show all friend of a friend or of a fans page?\n";
cout << " 1.friend\n 2.fans page\n";
cin >> answer;
string name;
if (answer == 1)
{
try
{
getFriendsName(name);
mapOfFriends[name]->printAllFriends();
}
catch (eror10 ex)
{
ex.print();
}
}
if (answer == 2)
{
try
{
getFansPageName(name);
mapOfFansPage[name]->printAllFriends();
}
catch(eror10 ex1)
{
ex1.print();
}
}
}
Control:: ~Control()
{
auto it = mapOfFriends.begin();
for (it; it != mapOfFriends.end(); it++)
{
//free al status
for (Status* i : it->second->vectorOfStatus)
delete(i);
//if we have 2 copies of friend. one in friend object and the other in control
for (int i = 0; i < it->second->needTodeDelete.size(); i++)
{
delete it->second -> mapOfFriends[it->second->needTodeDelete[i]];
}
delete(it->second);//free the object
}
auto it1 = mapOfFansPage.begin();
for (it1; it1 != mapOfFansPage.end(); it1++)
{
//free al status
for (Status* i : it1->second->vectorOfStatus)
delete(i);
for (int i = 0; i < it1->second->needTodeDelete.size(); i++)
{
delete it1->second->mapOfFriends[it1->second->needTodeDelete[i]];
}
delete(it1->second);//free the object
}
}