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ot_shape_normalize.go
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package harfbuzz
import (
"fmt"
"github.com/benoitkugler/textlayout/fonts"
)
// ported from harfbuzz/src/hb-ot-shape-normalize.cc Copyright © 2011,2012 Google, Inc. Behdad Esfahbod
/*
* HIGHLEVEL DESIGN:
*
* This file exports one main function: otShapeNormalize().
*
* This function closely reflects the Unicode Normalization Algorithm,
* yet it's different.
*
* Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
* The logic however tries to use whatever the font can support.
*
* In general what happens is that: each grapheme is decomposed in a chain
* of 1:2 decompositions, marks reordered, and then recomposed if desired,
* so far it's like Unicode Normalization. However, the decomposition and
* recomposition only happens if the font supports the resulting characters.
*
* The goals are:
*
* - Try to render all canonically equivalent strings similarly. To really
* achieve this we have to always do the full decomposition and then
* selectively recompose from there. It's kinda too expensive though, so
* we skip some cases. For example, if composed is desired, we simply
* don't touch 1-character clusters that are supported by the font, even
* though their NFC may be different.
*
* - When a font has a precomposed character for a sequence but the 'ccmp'
* feature in the font is not adequate, use the precomposed character
* which typically has better mark positioning.
*
* - When a font does not support a combining mark, but supports it precomposed
* with previous base, use that. This needs the itemizer to have this
* knowledge too. We need to provide assistance to the itemizer.
*
* - When a font does not support a character but supports its canonical
* decomposition, well, use the decomposition.
*
* - The complex shapers can customize the compose and decompose functions to
* offload some of their requirements to the normalizer. For example, the
* Indic shaper may want to disallow recomposing of two matras.
*/
const shapeComplexMaxCombiningMarks = 32
type normalizationMode uint8
const (
nmNone normalizationMode = iota
nmDecomposed
nmComposedDiacritics // never composes base-to-base
nmComposedDiacriticsNoShortCircuit // always fully decomposes and then recompose back
nmAuto // see below for logic.
nmDefault = nmAuto
)
type otNormalizeContext struct {
plan *otShapePlan
buffer *Buffer
font *Font
// hb_unicode_funcs_t *unicode;
decompose func(c *otNormalizeContext, ab rune) (a, b rune, ok bool)
compose func(c *otNormalizeContext, a, b rune) (ab rune, ok bool)
}
func setGlyph(info *GlyphInfo, font *Font) {
info.Glyph, _ = font.face.NominalGlyph(info.codepoint)
}
func outputChar(buffer *Buffer, unichar rune, glyph fonts.GID) {
buffer.cur(0).Glyph = glyph
buffer.outputRune(unichar) // this is very confusing indeed.
buffer.prev().setUnicodeProps(buffer)
}
func nextChar(buffer *Buffer, glyph fonts.GID) {
buffer.cur(0).Glyph = glyph
buffer.nextGlyph()
}
// returns 0 if didn't decompose, number of resulting characters otherwise.
func decompose(c *otNormalizeContext, shortest bool, ab rune) int {
var aGlyph, bGlyph fonts.GID
buffer := c.buffer
font := c.font
a, b, ok := c.decompose(c, ab)
if !ok {
return 0
}
bGlyph, ok = font.face.NominalGlyph(b)
if b != 0 && !ok {
return 0
}
aGlyph, hasA := font.face.NominalGlyph(a)
if shortest && hasA {
/// output a and b
outputChar(buffer, a, aGlyph)
if b != 0 {
outputChar(buffer, b, bGlyph)
return 2
}
return 1
}
if ret := decompose(c, shortest, a); ret != 0 {
if b != 0 {
outputChar(buffer, b, bGlyph)
return ret + 1
}
return ret
}
if hasA {
outputChar(buffer, a, aGlyph)
if b != 0 {
outputChar(buffer, b, bGlyph)
return 2
}
return 1
}
return 0
}
func (c *otNormalizeContext) decomposeCurrentCharacter(shortest bool) {
buffer := c.buffer
u := buffer.cur(0).codepoint
glyph, ok := c.font.nominalGlyph(u, c.buffer.NotFound)
if shortest && ok {
nextChar(buffer, glyph)
return
}
if decompose(c, shortest, u) != 0 {
buffer.skipGlyph()
return
}
if !shortest && ok {
nextChar(buffer, glyph)
return
}
if buffer.cur(0).isUnicodeSpace() {
spaceType := uni.spaceFallbackType(u)
if spaceGlyph, ok := c.font.face.NominalGlyph(0x0020); spaceType != notSpace && ok {
buffer.cur(0).setUnicodeSpaceFallbackType(spaceType)
nextChar(buffer, spaceGlyph)
buffer.scratchFlags |= bsfHasSpaceFallback
return
}
}
if u == 0x2011 {
/* U+2011 is the only sensible character that is a no-break version of another character
* and not a space. The space ones are handled already. Handle this lone one. */
if otherGlyph, ok := c.font.face.NominalGlyph(0x2010); ok {
nextChar(buffer, otherGlyph)
return
}
}
nextChar(buffer, glyph)
}
func (c *otNormalizeContext) handleVariationSelectorCluster(end int) {
buffer := c.buffer
if debugMode >= 1 {
fmt.Printf("NORMALIZE - variation selector cluster at index %d\n", buffer.idx)
}
font := c.font
for buffer.idx < end-1 {
if uni.isVariationSelector(buffer.cur(+1).codepoint) {
var ok bool
buffer.cur(0).Glyph, ok = font.face.(FaceOpentype).VariationGlyph(buffer.cur(0).codepoint, buffer.cur(+1).codepoint)
if ok {
r := buffer.cur(0).codepoint
buffer.replaceGlyphs(2, []rune{r}, nil)
} else {
// Just pass on the two characters separately, let GSUB do its magic.
setGlyph(buffer.cur(0), font)
buffer.nextGlyph()
setGlyph(buffer.cur(0), font)
buffer.nextGlyph()
}
// skip any further variation selectors.
for buffer.idx < end && uni.isVariationSelector(buffer.cur(0).codepoint) {
setGlyph(buffer.cur(0), font)
buffer.nextGlyph()
}
} else {
setGlyph(buffer.cur(0), font)
buffer.nextGlyph()
}
}
if buffer.idx < end {
setGlyph(buffer.cur(0), font)
buffer.nextGlyph()
}
}
func (c *otNormalizeContext) decomposeMultiCharCluster(end int, shortCircuit bool) {
buffer := c.buffer
if debugMode >= 1 {
fmt.Printf("NORMALIZE - decompose multi char cluster at index %d\n", buffer.idx)
}
for i := buffer.idx; i < end; i++ {
if uni.isVariationSelector(buffer.Info[i].codepoint) {
c.handleVariationSelectorCluster(end)
return
}
}
for buffer.idx < end {
c.decomposeCurrentCharacter(shortCircuit)
}
}
func compareCombiningClass(pa, pb *GlyphInfo) int {
a := pa.getModifiedCombiningClass()
b := pb.getModifiedCombiningClass()
if a < b {
return -1
} else if a == b {
return 0
}
return 1
}
func otShapeNormalize(plan *otShapePlan, buffer *Buffer, font *Font) {
if len(buffer.Info) == 0 {
return
}
mode := plan.shaper.normalizationPreference()
if mode == nmAuto {
if plan.hasGposMark {
// https://github.com/harfbuzz/harfbuzz/issues/653#issuecomment-423905920
mode = nmComposedDiacritics
} else {
mode = nmComposedDiacritics
}
}
c := otNormalizeContext{
plan,
buffer,
font,
plan.shaper.decompose,
plan.shaper.compose,
}
alwaysShortCircuit := mode == nmNone
mightShortCircuit := alwaysShortCircuit ||
(mode != nmDecomposed &&
mode != nmComposedDiacriticsNoShortCircuit)
/* We do a fairly straightforward yet custom normalization process in three
* separate rounds: decompose, reorder, recompose (if desired). Currently
* this makes two buffer swaps. We can make it faster by moving the last
* two rounds into the inner loop for the first round, but it's more readable
* this way. */
/* First round, decompose */
allSimple := true
buffer.clearOutput()
count := len(buffer.Info)
buffer.idx = 0
var end int
for do := true; do; do = buffer.idx < count {
for end = buffer.idx + 1; end < count; end++ {
if buffer.Info[end].isUnicodeMark() {
break
}
}
if end < count {
end-- // leave one base for the marks to cluster with.
}
// from idx to end are simple clusters.
if mightShortCircuit {
var (
i int
ok bool
)
for i = buffer.idx; i < end; i++ {
buffer.Info[i].Glyph, ok = font.face.NominalGlyph(buffer.Info[i].codepoint)
if !ok {
break
}
}
buffer.nextGlyphs(i - buffer.idx)
}
for buffer.idx < end {
c.decomposeCurrentCharacter(mightShortCircuit)
}
if buffer.idx == count {
break
}
allSimple = false
// find all the marks now.
for end = buffer.idx + 1; end < count; end++ {
if !buffer.Info[end].isUnicodeMark() {
break
}
}
// idx to end is one non-simple cluster.
c.decomposeMultiCharCluster(end, alwaysShortCircuit)
}
buffer.swapBuffers()
/* Second round, reorder (inplace) */
if !allSimple {
if debugMode >= 1 {
fmt.Println("NORMALIZE - start reorder")
}
count = len(buffer.Info)
for i := 0; i < count; i++ {
if buffer.Info[i].getModifiedCombiningClass() == 0 {
continue
}
var end int
for end = i + 1; end < count; end++ {
if buffer.Info[end].getModifiedCombiningClass() == 0 {
break
}
}
// we are going to do a O(n^2). Only do this if the sequence is short.
if end-i > shapeComplexMaxCombiningMarks {
i = end
continue
}
buffer.sort(i, end, compareCombiningClass)
plan.shaper.reorderMarks(plan, buffer, i, end)
i = end
}
if debugMode >= 1 {
fmt.Println("NORMALIZE - end reorder")
}
}
if buffer.scratchFlags&bsfHasCGJ != 0 {
/* For all CGJ, check if it prevented any reordering at all.
* If it did NOT, then make it skippable.
* https://github.com/harfbuzz/harfbuzz/issues/554 */
for i := 1; i+1 < len(buffer.Info); i++ {
if buffer.Info[i].codepoint == 0x034F /*CGJ*/ &&
(buffer.Info[i+1].getModifiedCombiningClass() == 0 || buffer.Info[i-1].getModifiedCombiningClass() <= buffer.Info[i+1].getModifiedCombiningClass()) {
buffer.Info[i].unhide()
}
}
}
/* Third round, recompose */
if !allSimple &&
(mode == nmComposedDiacritics ||
mode == nmComposedDiacriticsNoShortCircuit) {
if debugMode >= 1 {
fmt.Println("NORMALIZE - recompose")
}
/* As noted in the comment earlier, we don't try to combine
* ccc=0 chars with their previous Starter. */
buffer.clearOutput()
count = len(buffer.Info)
starter := 0
buffer.nextGlyph()
for buffer.idx < count {
/* We don't try to compose a non-mark character with it's preceding starter.
* This is both an optimization to avoid trying to compose every two neighboring
* glyphs in most scripts AND a desired feature for Hangul. Apparently Hangul
* fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
if buffer.cur(0).isUnicodeMark() {
/* If there's anything between the starter and this char, they should have CCC
* smaller than this character's. */
if starter == len(buffer.outInfo)-1 ||
buffer.prev().getModifiedCombiningClass() < buffer.cur(0).getModifiedCombiningClass() {
/* And compose. */
composed, ok := c.compose(&c, buffer.outInfo[starter].codepoint, buffer.cur(0).codepoint)
if ok { // And the font has glyph for the composite.
glyph, ok := font.face.NominalGlyph(composed) /* Composes. */
if ok {
buffer.nextGlyph() /* Copy to out-buffer. */
buffer.mergeOutClusters(starter, len(buffer.outInfo))
buffer.outInfo = buffer.outInfo[:len(buffer.outInfo)-1] // remove the second composable.
/* Modify starter and carry on. */
buffer.outInfo[starter].codepoint = composed
buffer.outInfo[starter].Glyph = glyph
buffer.outInfo[starter].setUnicodeProps(buffer)
continue
}
}
}
}
/* Blocked, or doesn't compose. */
buffer.nextGlyph()
if buffer.prev().getModifiedCombiningClass() == 0 {
starter = len(buffer.outInfo) - 1
}
}
buffer.swapBuffers()
}
}