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Check for collisions in simulation on demand #115

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Hi, sorry to jump into the middle of the conversation... what I think it could be useful is to have a high level API to check for geometry overlappings, without having to deal with the underlaying complexities of Bepu. Preventing people to having to deal with the lower level details also gives more freedom for reenginering.

My case might be similar to the one of @OleksandrVdovychenko ... In the future, I want to use the full simulation provided by Bepu... but one time after another, I find myself dealing with projects that have two requirements: A- Object location is defined by the client, not by the rigid body dynamics engine. B- I only need overlapping notifications (AKA, object 1 is ov…

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@RossNordby
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