Replies: 1 comment
-
Yup. If you're using the simulation's broad phase, there's no need to create another tree, you can just use it.
Yup,
Yup. The mesh being concave doesn't matter; the Check the CollisionQueryDemo for an example. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello!
I need to get collidable pairs of AABBs and static geometry with no dynamic objects in scene. Also i need the most precise solution, maybe in a cost of speed. So, maybe there's some tricks?
Comment my steps, please.
Some info about meshes. It's rather simple shapes. Mostly boxes, or boxes with rectagular cuts inside or cuts placed on edges (walls with windows and doors). Maybe i could do some tests to represent complex meshes with simple boxes to get collisons? And if simple representaion test fails, i'll use slow mesh collision test&
Sorry fo dumb questions, i'm totally new in physics engines, so i'm trying not to make totally stupid things.
Thanks a lot for BepuPhysics!
Beta Was this translation helpful? Give feedback.
All reactions