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Balls keep rolling forever #339

Answered by RossNordby
michaelbortolin asked this question in Q&A
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Friction opposes relative sliding motion on a contact surface. A sphere rolling on a surface can have zero relative velocity at the contact point, so friction cannot stop rolling by itself. (Or, equivalently, friction is why a ball slid across a table will start to roll instead.)

There is also a concept of "rolling friction," but that works differently. It arises from material deformation and imperfections that aren't uniformly present in the simulation by default. Twist friction actually does model this; that's why a spinning sphere squeezed tightly by two planes will stop spinning faster than one gently resting on a surface. I could handle this as a part of friction for rolling, too, bu…

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