diff --git a/release-content/migration-guides/gltf-coordinate-conversion.md b/release-content/migration-guides/gltf-coordinate-conversion.md index df688a6bac990..f83a26e16e09d 100644 --- a/release-content/migration-guides/gltf-coordinate-conversion.md +++ b/release-content/migration-guides/gltf-coordinate-conversion.md @@ -3,12 +3,15 @@ title: glTF Coordinate Conversion pull_requests: [20394] --- -**Bevy 0.17** added experimental options for coordinate conversion of glTF -files - `GltfPlugin::use_model_forward_direction` and +**Bevy 0.17** added options for coordinate conversion of glTF files - +`GltfPlugin::use_model_forward_direction` and `GltfLoaderSettings::use_model_forward_direction`. In **Bevy 0.18** these options have changed. The options are disabled by default, so if you haven't enabled them then your glTFs will work the same as before. +_CAUTION: The options are experimental, and their behavior may change in +future versions._ + The goal of coordinate conversion is to take objects that face forward in the glTF and change them to match the direction of Bevy's `Transform::forward`. Conversion is necessary because glTF's standard scene forward is +Z, while