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| 1 | +//! Editor selection module. |
| 2 | +
|
| 3 | +use bevy::{ecs::entity::Entities, prelude::*}; |
| 4 | + |
| 5 | +/// Editor selection plugin. |
| 6 | +#[derive(Default)] |
| 7 | +pub struct SelectionPlugin; |
| 8 | + |
| 9 | +impl Plugin for SelectionPlugin { |
| 10 | + fn build(&self, app: &mut App) { |
| 11 | + app.init_resource::<SelectedEntity>() |
| 12 | + .register_type::<SelectedEntity>() |
| 13 | + .add_systems(PostUpdate, reset_selected_entity_if_entity_despawned); |
| 14 | + } |
| 15 | +} |
| 16 | + |
| 17 | +/// The currently selected entity in the scene. |
| 18 | +#[derive(Resource, Default, Reflect)] |
| 19 | +#[reflect(Resource, Default)] |
| 20 | +pub struct SelectedEntity(pub Option<Entity>); |
| 21 | + |
| 22 | +impl SelectedEntity { |
| 23 | + /// Toggle selection for an entity. |
| 24 | + pub fn toggle(&mut self, entity: Entity) { |
| 25 | + debug_assert_ne!(entity, Entity::PLACEHOLDER); |
| 26 | + if self.0 == Some(entity) { |
| 27 | + self.0 = None; |
| 28 | + } else { |
| 29 | + self.0 = Some(entity); |
| 30 | + } |
| 31 | + } |
| 32 | + |
| 33 | + /// Set an entity as selected. |
| 34 | + pub fn set(&mut self, entity: Entity) { |
| 35 | + debug_assert_ne!(entity, Entity::PLACEHOLDER); |
| 36 | + self.0 = Some(entity); |
| 37 | + } |
| 38 | + |
| 39 | + /// Empty the selection. |
| 40 | + pub fn reset(&mut self) { |
| 41 | + self.0 = None; |
| 42 | + } |
| 43 | +} |
| 44 | + |
| 45 | +/// System to reset [`SelectedEntity`] when the entity is despawned. |
| 46 | +pub fn reset_selected_entity_if_entity_despawned( |
| 47 | + mut selected_entity: ResMut<SelectedEntity>, |
| 48 | + entities: &Entities, |
| 49 | +) { |
| 50 | + if let Some(e) = selected_entity.0 { |
| 51 | + if !entities.contains(e) { |
| 52 | + selected_entity.reset(); |
| 53 | + } |
| 54 | + } |
| 55 | +} |
| 56 | + |
| 57 | +/// Common handler observer systems for entity selection behavior. |
| 58 | +pub mod common_handlers { |
| 59 | + use crate::utils::DragCancelClick; |
| 60 | + |
| 61 | + use super::*; |
| 62 | + |
| 63 | + /// Toggles selection for this entity when it is clicked. |
| 64 | + pub fn toggle_select_on_click( |
| 65 | + mut trigger: On<Pointer<DragCancelClick>>, |
| 66 | + mut selected_entity: ResMut<SelectedEntity>, |
| 67 | + ) { |
| 68 | + if trigger.button == PointerButton::Primary { |
| 69 | + selected_entity.toggle(trigger.target()); |
| 70 | + trigger.propagate(false); |
| 71 | + } |
| 72 | + } |
| 73 | + |
| 74 | + /// Toggles selection for an entity when this entity is clicked. |
| 75 | + pub fn toggle_select_on_click_for_entity( |
| 76 | + entity: Entity, |
| 77 | + ) -> impl FnMut(On<Pointer<DragCancelClick>>, ResMut<SelectedEntity>) { |
| 78 | + move |mut trigger: On<Pointer<DragCancelClick>>, |
| 79 | + mut selected_entity: ResMut<SelectedEntity>| { |
| 80 | + if trigger.button == PointerButton::Primary { |
| 81 | + selected_entity.toggle(entity); |
| 82 | + trigger.propagate(false); |
| 83 | + } |
| 84 | + } |
| 85 | + } |
| 86 | +} |
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