forked from dashxhq/dashx-demo-ios
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AppDelegate.swift
63 lines (49 loc) · 2.26 KB
/
AppDelegate.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
//
// AppDelegate.swift
// DashX Demo
//
// Created by Appala Naidu Uppada on 23/06/22.
//
import UIKit
import DashX
import FirebaseCore
import FirebaseMessaging
@main
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate, UNUserNotificationCenterDelegate {
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Optional: Enable logs for troubleshooting
DashXLog.setLogLevel(to: .debug)
// Configure DashX
DashX.configure(
withPublicKey: try! Configuration.value(for: "DASHX_PUBLIC_KEY"),
baseURI: try? Configuration.value(for: "DASHX_BASE_URI"),
targetEnvironment: try? Configuration.value(for: "DASHX_TARGET_ENVIRONMENT")
)
// Configure Firebase
FirebaseApp.configure()
Messaging.messaging().delegate = self
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: { _, _ in }
)
application.registerForRemoteNotifications()
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running,
// this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}