-
Notifications
You must be signed in to change notification settings - Fork 1
/
simulate.py
1001 lines (868 loc) · 37.5 KB
/
simulate.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#!/usr/bin/python2.6
##//
##// Copyright 2011 Paul White
##//
##// This file is part of py-airfoil.
##//
##// This is free software: you can redistribute it and/or modify
##// it under the terms of the GNU General Public License as published by
##// the Free Software Foundation, either version 3 of the License, or
##// (at your option) any later version.
##
##// This is distributed in the hope that it will be useful,
##// but WITHOUT ANY WARRANTY; without even the implied warranty of
##// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
##// GNU General Public License for more details.
##//
##// You should have received a copy of the GNU General Public License
##// along with FtpServerMobile. If not, see <http://www.gnu.org/licenses/>.
##//
import airfoil
from airfoil import Airfoil, Obj
import array
from control import *
import cProfile
from euclid import *
import itertools
import manage
from manage import cterrain, positions, Quat
from math import sqrt, atan2
import mesh
import optparse
import os
from proxy import *
#import pyglet
#from pyglet.gl import *
#from pyglet import window, font, clock # for pyglet 1.0
import time
import random
from skybox import *
from sound import *
from subject import SubjectSelector
import sys
from threading import Condition
from time import sleep
import traceback
from traceback import print_exc, print_stack
from util import NULL_ROT, NULL_VEC, X_UNIT, Y_UNIT, Z_UNIT
from view import EXTERNAL, INTERNAL, View
import wrapper
from wrapper import *
man=manage
def loadTerrain():
global cterrain
colFileName = ''
mapFileName = ''
if os.name == 'nt':
#cterrain = cdll.LoadLibrary("bin\cterrain.dll")
colFileName = "data\\strip1.bmp"
mapFileName = "data\\map_output.hmp"
else:
#cterrain = cdll.LoadLibrary("bin/cterrain.so")
colFileName = "data/strip1.bmp"
mapFileName = "data/map_output.hmp"
cterrain.init(c_char_p(colFileName),
c_char_p(mapFileName),
c_float(4.0/3.0*2.0),
c_int(0),
c_float(man.map_expansion_const),
c_float(man.y_terrain_scale))
man.map_y_size=cterrain.xSize()
man.map_z_size=cterrain.zSize()
def drawTerrain(view):
pointOfView = (c_float * 9)()
cameraVectors = view.getCamera().getCameraVectors()
cameraCenter = cameraVectors[0]
cameraPosition = cameraVectors[1]
cameraZenith = cameraVectors[2]
pointOfView[0] = cameraPosition[0]
pointOfView[1] = cameraPosition[1]
pointOfView[2] = cameraPosition[2]
pointOfView[3] = cameraCenter[0]
pointOfView[4] = cameraCenter[1]
pointOfView[5] = cameraCenter[2]
pointOfView[6] = cameraZenith[0]
pointOfView[7] = cameraZenith[1]
pointOfView[8] = cameraZenith[2]
cterrain.draw(pointOfView, c_float(view.getAspectRatio()))
class PlanePositionQuery(Query):
TYP=2
POS=0
MAX_POS=2
NEXT_IDX=Query.NEXT_IDX+1
[ __POS_IDX ]= range(Query.NEXT_IDX, NEXT_IDX)
PLANE_INITS=[(Point3(6400.0, 100.0*man.y_terrain_scale, 4200.0),
Quaternion.new_rotate_axis(-mesh.HALF_PI, Y_UNIT),
Vector3(0,0,60),
0),
(Point3(6400, 200.0*man.y_terrain_scale, 9200),
Quaternion.new_rotate_axis(mesh.HALF_PI, Y_UNIT),
Vector3(0,0,-60),
0)]
def __init__(self, ident=None, proxy=None, uniq=None):
#print 'PlanePositionQuery.__init__'
assert len(PlanePositionQuery.PLANE_INITS)==PlanePositionQuery.MAX_POS
Query.__init__(self, typ=PlanePositionQuery.TYP, ident=ident, proxy=proxy, uniq=uniq)
self.__pos=-1
def setPos(self, pos):
#print 'PlanePositionQuery.setPos: '+str(pos)
self.__pos=pos
return self
def getPosInitialisation(self):
if self.__pos==-1:
print 'getPosInitialisation. pos is -1'
return None
else:
return PlanePositionQuery.PLANE_INITS[self.__pos]
def execute(self, ser):
#print 'PlanePositionQuery.execute: '+str(PlanePositionQuery.POS)
Query.execute(self, ser)
self.__pos=PlanePositionQuery.POS
PlanePositionQuery.POS+=1
PlanePositionQuery.POS%=PlanePositionQuery.MAX_POS
def serialise(self):
#print 'PlanePositionQuery.serialise. sys id: '+str(self._client_id)+' pos: '+str(self.__pos)
ser=Query.serialise(self)
ser.append(self.__pos)
return ser
def peekInside(self, ser):
#print 'PlanePositionQuery.peekInside: sys id: '+str(self._client_id)+' ser: '+str(ser)
Query.peekInside(self, ser).setPos(ser[self.__POS_IDX])
return self
class MyServer(Server):
def __init__(self, server=getLocalIP(), own_thread=True):
Server.__init__(self, server=server, own_thread=own_thread)
#any constructors for server-based queries are listed next
self._ctors={ PlanePositionQuery.TYP: PlanePositionQuery }
def getConstructors(self):
return self._ctors
BULLET_MASS=1.0
BULLET_DRAG_COEFF=0.05/BULLET_MASS
class Bullet(Obj, ControlledSer):
TYP=3
#LIFE_SPAN is in seconds
LIFE_SPAN=30
OFFSET=Vector3(0, -35, 0)
VEL=Vector3(0, -750, 0)
__IN_FLIGHT=set()
@classmethod
def getInFlight(cls):
return cls.__IN_FLIGHT
def __init__(self, ident=None, pos = Vector3(0,0,0), attitude = Quaternion(0.5,-0.5,0.5, 0.5), vel = Vector3(0,0,0), proxy=None, parent=None):
Obj.__init__(self, pos=pos, attitude=attitude, vel=vel)
self._oldPos=self._pos.copy()
self._mass = BULLET_MASS
self._scales = [0.032, 0.032, 0.005]
self.__parent=parent
ControlledSer.__init__(self, Bullet.TYP, ident, proxy=proxy)
def remoteInit(self, ident):
ControlledSer.remoteInit(self, ident)
#mesh.initCollider(self.TYP, ident)
self.__played=False
def localInit(self):
ControlledSer.localInit(self)
(self._just_born, self._just_dead)=(True, False)
self.__start=man.now
if self not in Bullet.__IN_FLIGHT:
Bullet.__IN_FLIGHT.add(self)
if(len(self.__class__.__IN_FLIGHT)%25==0):
print 'num bullets (more): '+str(len(self.__class__.__IN_FLIGHT))
def deserialise(self, ser, estimated):
obj=ControlledSer.deserialise(self, ser, estimated)
return obj
def serNonDroppable(self):
self._flags &= ~self.DROPPABLE_FLAG
return [ self.__parent ]
def deserNonDroppable(self, parent):
self.__parent=parent
return self
def play(self):
if not self.__played and self.__parent is not None and self.__parent in manage.proxy and not self.local():
self.__played=True
manage.proxy.getObj(self.__parent).gunSlot.play(pos=self.getPos())
def markDead(self):
ControlledSer.markDead(self)
if self in Bullet.__IN_FLIGHT:
self._just_dead=True
Bullet.__IN_FLIGHT.remove(self)
def isClose(self, obj):
return obj.getId()==self.getId()
def _updateVelFromEnv(self, timeDiff):
self._updateVelFromGrav(timeDiff)
#Drag, acts || to Velocity vector
#dv = self.getDragForce(timeDiff) * timeDiff / self._mass
self._velocity-=self._velocity*BULLET_DRAG_COEFF*timeDiff
def _updateFromEnv(self, timeDiff):
self._updateVelFromEnv(timeDiff)
def getDragForce(self, drag=0.0):
return self._velocity * 0.05
def update(self):
if self.getId() in self._proxy:
rs=self._proxy.getObj(self.getId()) #rs = remote_self
(self._pos, self._attitude, self._velocity)=(rs._pos, rs._attitude, rs._velocity)
if manage.now-self.__start > Bullet.LIFE_SPAN or self.getPos().y<=0:
self.markDead()
self.markChanged()
def estUpdate(self):
timeDiff=self._getTimeDiff()
self._updateVelFromEnv(timeDiff)
self._oldPos=self._pos.copy()
self._updatePos(timeDiff)
def serialise(self):
(self._just_born, self._just_dead) = (False, False)
return ControlledSer.serialise(self)
def justBornOrDead(self):
return self._just_born or self._just_dead
def collisionForType(self, ident):
#print "old type: "+str(type(self._oldPos.x))
return mesh.collidedPoint(ident, self._oldPos, self._pos)
#if man.object3dLib.checkCollisionPoint(
# otherModCols,
# self._oldPos.x, self._oldPos.y, self._oldPos.z,
# self._pos.x, self._pos.y, self._pos.z,
# byref(otherCollisionCnt), otherCollisions):
# return True
#else:
# return False
@classmethod
def drawAll(cls):
#glPushMatrix()
glDisable(GL_CULL_FACE)
#glTranslatef(self._pos.x, self._pos.y, self_pos.z)
glBegin(GL_POINTS)
glColor4f(1.0,1.0,1.0,1.0)
for p in cls.positions:
glVertex3f(p.x, p.y, p.z)
glEnd()
#glPopMatrix()
cls.positions=[]
def draw(self):
try:
assert self.alive()
Bullet.positions.append(self._pos)
except AssertionError:
print_exc()
Bullet.positions=[]
class PosCorrector(AmortizedCorrector):
def __init__(self):
AmortizedCorrector.__init__(self, NULL_VEC)
self.__correctionPerFrame=NULL_VEC
def updateCorrection(self, correction, medianFrames):
self.__correctionPerFrame=correction/medianFrames
def _calcCorrection(self):
return self.__correctionPerFrame
class MyAirfoil(Airfoil, ControlledSer):
NO_ROT=Quaternion(0.0, 0.0, 1.0, 0.0)
UPDATE_SIZE=Mirrorable.META+12
[ _POS,_,_, _ATT,_,_,_, _VEL,_,_, _THRUST ] = range(Mirrorable.META+1, UPDATE_SIZE)
TYP=0
def __init__(self, controls=None, proxy=None,
pos = Vector3(0,0,0),
attitude = Quaternion(0.5, -0.5, 0.5, 0.5),
velocity = Vector3(0,0,0),
thrust = 0, ident=None):
global cterrain
Airfoil.__init__(self, pos, attitude, velocity, thrust, cterrain)
ControlledSer.__init__(self, MyAirfoil.TYP, ident, proxy)
self.setControls(controls)
def localInit(self):
ControlledSer.localInit(self)
self.__interesting_events = [Controller.THRUST, Controller.PITCH, Controller.ROLL, Controller.FIRE]
self.__thrustAdjust = 400
self.__pitchAdjust = 0.01
self.__rollAdjust = 0.01
self.__bullets=[]
self.__last_fire=manage.now
self.frame_rot=None
self._initCols()
def __setupSlots(self):
self.__impactSlot=SoundSlot("impact "+str(self.getId()), snd=IMPACT_SND)
self.__whizzSlot=SoundSlot("whizz "+str(self.getId()), snd=WHIZZ_SND)
self.__grindSlot=SoundSlot("screech "+str(self.getId()), snd=GRIND_SND)
def remoteInit(self, ident):
ControlledSer.remoteInit(self, ident)
self.__lastKnownPos=NULL_VEC
self.__lastPosDelta=NULL_VEC
self.__lastKnownAtt=self.NO_ROT
self.__lastAttDelta=self.NO_ROT
self.__lastUpdateTime=manage.now
self.__played=False
self.__play_tire=False
self.__on_target=set()
self.locked=False
man.worker.postTask(self.__setupSlots)
mesh.initCollider(self.TYP, ident)
self.__amortizer=Amortizer();
self.__posCorrector=PosCorrector()
#self.__attCorrector=AttCorrector()
self.__attitudes=positions.newObj()
def remoteDestroy(self):
positions.delObj(self.__attitudes)
def setControls(self, c):
self.__controls=c
def estUpdate(self):
period=manage.now-self.__lastUpdateTime
correctionNeeded=self.__amortizer.correctionNeeded();
self.setPos(self.__lastKnownPos+(self.__lastPosDelta*period)
+self.__posCorrector.getCorrection(correctionNeeded))
corPtr=positions.getCorrection(self.__attitudes, period)
if bool(corPtr) is not False:
cor=corPtr.contents
self.setAttitude(Quaternion(cor.w, cor.x, cor.y, cor.z));
mesh.updateCollider(self.getId(), self._pos, self._attitude)
def eventCheck(self):
if not Controls:
raise NotImplementedError
events = self.__controls.eventCheck(self.__interesting_events)
if self.getId() in man.proxy and man.proxy.getObj(self.getId()).locked:
events[Controller.THRUST]=1
events[Controller.ROLL]=1
self.changeThrust(events[Controller.THRUST]*self.__thrustAdjust)
if events[Controller.PITCH]!=0:
self.adjustPitch(events[Controller.PITCH]*self.__pitchAdjust)
if events[Controller.ROLL]!=0:
self.adjustRoll(-events[Controller.ROLL]*self.__rollAdjust)
if events[Controller.FIRE]!=0 and manage.now-self.__last_fire>Airfoil._FIRING_PERIOD:
frame_rot=self._attitude*mesh.SETUP_ROT
vOff=self.getVelocity().normalized()+frame_rot* Bullet.VEL
b=Bullet(pos=self.getPos()+frame_rot*Bullet.OFFSET, attitude=self._attitude.copy(), vel=self.getVelocity()+vOff, proxy=self._proxy, parent=self.getId())
b.update()
b.markChanged(full_ser=True)
self.__last_fire=manage.now
#mesh.deleteVBOs()
#mesh.createVBOs(mesh.vbo_meshes)
#glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
self.__controls.clearEvents(self.__interesting_events)
def play(self):
if not self.local() and not self.__played:
self.__played=True
self.__engineNoise=SoundSlot("airfoil engine "+str(self.getId()), loop=True)
self.gunSlot=SoundSlot("gun "+str(self.getId()), snd=GUN_SND)
self.tireSlot=SoundSlot("tire screech"+str(self.getId()), snd=SCREECH_SND)
if self.__engineNoise.playing:
if self.thrust<=0:
if self.__engineNoise.snd is ENGINE_SND:
self.__engineNoise.play(snd=WIND_SND)
else:
if self.__engineNoise.snd is WIND_SND:
self.__engineNoise.play(snd=ENGINE_SND)
else:
if self.thrust>0:
self.__engineNoise.play(snd=ENGINE_SND)
else:
self.__engineNoise.play(snd=WIND_SND)
self.__engineNoise.setPos(self._pos)
spd=self.__lastPosDelta.magnitude()
self.__engineNoise.pitch = max(((spd/300.0)+0.67, self.thrust/self.__class__.MAX_THRUST))
if self.__engineNoise.snd is WIND_SND:
self.__engineNoise.volume=min(spd, self._pos.y)/100.0
if self.__play_tire:
self.tireSlot.play(pos=self.getPos())
self.__play_tire=False
def serialise(self):
ser=Mirrorable.serialise(self)
p=self.getPos()
ser.append(p.x)
ser.append(p.y)
ser.append(p.z)
a=self.getAttitude()
ser.append(a.w)
ser.append(a.x)
ser.append(a.y)
ser.append(a.z)
#print 'MyAirfoil.serialise: '+str((a.w, a.x, a.y, a.z))
v=self.getVelocity()
ser.append(v.x)
ser.append(v.y)
ser.append(v.z)
ser.append(self.thrust)
return ser
def deserialise(self, ser, estimated=False):
(px, py, pz)=ControlledSer.vAssign(ser, ControlledSer._POS)
(aw, ax, ay, az)=ControlledSer.qAssign(ser, ControlledSer._ATT)
(vx, vy, vz)=ControlledSer.vAssign(ser, ControlledSer._VEL)
#print 'MyAirfoil.deserialise: '+str((aw, ax, ay, az))
obj=Mirrorable.deserialise(self, ser, estimated).setVelocity(Vector3(vx, vy, vz))
obj.thrust=ser[MyAirfoil._THRUST]
pos=Vector3(px,py,pz)
att=Quaternion(aw,ax,ay,az)
if not estimated:
now=manage.now
period=now-self.__lastUpdateTime
if period>0:
self.__lastPosDelta=(pos-self.__lastKnownPos)/period
self.__lastUpdateTime=now
self.__lastKnownPos=pos
#print 'deserialise. lastAttDelta: '+str(self.__lastAttDelta)
#treating rotations same as positions
#self.__lastAttDelta=((self.__lastKnownAtt.copy().inverse()*att)/period)
#args:
#att
#self.__lastKnownAtt
#returns:
#nextAtt
#lastPeriod
#self.__lastKnownAtt
#print 'deserialise. period '+str(period)
positions.updateCorrection(self.__attitudes, byref(Quat(att.w, att.x, att.y, att.z)), period)
#att.normalize()
#attDelta=(att*self.__lastKnownAtt.conjugated())
#nextAtt=att*attDelta
#lastPeriod=period
#self.__lastKnownAtt=att
#on est
#args:
#period
#lastPeriod
#lastKnownAtt
#nextAtt
#progress=period/lastPeriod
#if progress>1:
# #worry about this later
#else:
# setAtt(slerp(self.lastKnownAtt, nextAtt, progress))
frames=self.__amortizer.medianFrames();
self.__posCorrector.updateCorrection(pos-self.getPos(), frames)
#self.setAttitude(att)
else:
self.setPos(pos).setAttitude(att)
return obj
def _hitGround(self):
Airfoil._hitGround(self)
if self._velocity:
self.__play_tire=True
self.markChanged(full_ser=True)
def serNonDroppable(self):
self._flags &= ~self.DROPPABLE_FLAG
return [ self.__play_tire ]
def deserNonDroppable(self, play_tire):
self.__play_tire=play_tire
return self
def _colCheck(self, b):
#num_cols=object3dLib.checkCollision(self._modCols, self._collisions)
#c=checkColForBot(b)
if b.getId() in self.__on_target:
#ensures that the same bullet only hits us once
#and not on every frame until it clears the plane
return False
if b.collisionForType(self.getId()):
#import pdb; pdb.set_trace()
if b.TYP==Bullet.TYP:
#print 'bullet collisions: '+str(mesh.colModels[self.getId()].num_collisions)
self.__on_target.add(b.getId())
self.__impactSlot.play(pos=b.getPos())
self.locked=True
else:
#print 'typ: '+str(b.TYP)+' collisions: '+str(mesh.colModels[self.getId()].num_collisions)
self.__grindSlot.play(pos=b.getPos())
self._collisionRespond(b)
return True
else:
if b.TYP==Bullet.TYP and mesh.colModels[self.getId()].num_collisions.value==1:
self.__whizzSlot.play(pos=b.getPos())
return False
man=manage
def init():
#try:
# import psyco
#except ImportError:
# print "failed to import psyco\n"
# pass
#else:
# print "running psyco\n"
# psyco.full()
try:
parser = optparse.OptionParser()
option = parser.add_option
option('-z', '--width', dest='width', type='int', default=3000,
help='Overall width of the generated terrain')
option('-2', '--two', dest='two_player', action='store_true', default=False,
help='Two player split screen action')
option('-s', '--split', dest='split', action='store_true', default=False,
help='Split screen, even if there\'s only one player')
option('-S', '--server', dest='server', type='str', default=None,
help='Create a server using at this IP / domain')
option('-C', '--client', dest='client', type='str', default=None,
help='Create a client connection this a server at this IP / domain')
man.opt, args = parser.parse_args()
if args: raise optparse.OptParseError('Unrecognized args: %s' % args)
#All object and server query constructors are listed next
factory=SerialisableFact({ MyAirfoil.TYP: MyAirfoil, Bullet.TYP: Bullet, PlanePositionQuery.TYP: PlanePositionQuery })
class BotTracker:
def __init__(self, factory, types):
self.types=types
self.bots=[]
factory.push_handlers(self)
def __updater(self):
return man.proxy.getTypesObjs(self.types)
def on_birth(self, bot):
if bot.TYP in self.types:
self.bots.append(bot)
def on_death(self, bot):
self.bots[:]=self.__updater()
global botTracker
botTracker=BotTracker( factory, [ MyAirfoil.TYP, Bullet.TYP ] )
mesh.initBots(factory, [ MyAirfoil.TYP ]);
scale=manage.scale
colliders_map={ MyAirfoil.TYP: ("data/models/cockpit/C_*.csv", scale) }
colliders=[ path for (path, scale) in colliders_map.values() ]
mesh.loadColliders( colliders_map )
global interactive
interactive=True
if man.opt.server is None:
if man.opt.client is None:
man.server=MyServer()
man.proxy=Client(factory=factory)
else:
man.proxy=Client(server=man.opt.client, factory=factory)
else:
if man.opt.client is None:
interactive=False
man.server=MyServer(server=man.opt.server, own_thread=True)
#man.proxy=Client(server=man.opt.server, factory=factory)
man.proxy=None
else:
man.server=MyServer(server=man.opt.server)
man.proxy=Client(server=man.opt.client, factory=factory)
if not interactive:
print 'init. not interactive'
return (0, [], time.time(), 0)
print 'init(). starting'
waitForClient(man.proxy)
global mouse_cap, fullscreen, views, planes, bots, skybox
mouse_cap=True
fullscreen=False
views = []
loadTerrain()
#r = 0.0
def genMeshArgs(all_glob, moving_maps, onlys, scale, group):
all=[(all_glob, (mesh.Mesh, scale, group))]
all.extend(moving_maps.items())
#all.append(("data/models/hud/*.csv", (mesh.HudMesh, scale, None)))
movingAndOnly=moving_maps.keys()[:]
movingAndOnly.append(onlys)
return (all, movingAndOnly)
internal_grp, external_grp=range(2)
(all_internal, not_external)=genMeshArgs("data/models/cockpit/*.csv", {
"data/models/cockpit/LittlePlane.csv": (mesh.LittlePlaneMesh, scale, None),
"data/models/cockpit/Plane.004.csv": (mesh.CompassMesh, scale, None),
"data/models/cockpit/Plane.003.csv": (mesh.AltMeterMesh, scale, None),
"data/models/cockpit/Plane.005.csv": (mesh.ClimbMesh, scale, None),
"data/models/cockpit/Plane.011.csv": (mesh.RPMMesh, scale, None),
"data/models/cockpit/Plane.006.csv": (mesh.AirSpeedMesh, scale, None),
"data/models/cockpit/Circle.007.csv": (mesh.WingAirSpeedMesh, scale, None),
"data/models/cockpit/Plane.014.csv": (mesh.BankingMesh, scale, None)
}, "data/models/cockpit/I_*.csv", scale, internal_grp)
not_external.extend(colliders)
(all_external, not_internal)=genMeshArgs("data/models/cockpit/*.csv", {
"data/models/cockpit/E_Prop.csv": (mesh.PropMesh, scale, None),
"data/models/cockpit/E_PropBlend.csv": (mesh.PropBlendMesh, scale, None)
}, "data/models/cockpit/E_*.csv", scale, external_grp)
not_internal.extend(colliders)
#must use an association list to map glob paths to (mesh, scale) couples instead of a dict
#as earlier mappings are superceded by later mappings --- so the order is important. dicts
#do not maintain ordering
mesh.loadMeshes({ (MyAirfoil.TYP, EXTERNAL): (all_external, not_external),
(MyAirfoil.TYP, INTERNAL): (all_internal, not_internal)
}, views)
planes = {}
plane_ids= []
if man.opt.two_player==True:
num_players=2
else:
num_players=1
num_views=num_players
if man.opt.split==True:
num_views=2
assert num_players<=PlanePositionQuery.MAX_POS
plane_inits=[]
posQuery=PlanePositionQuery(proxy=man.proxy)
for query in range(0, num_players):
posQuery.post(lambda q: plane_inits.append(q.getPosInitialisation()))
Query.waitForReplies(man.proxy)
print 'plane_inits: '+str(plane_inits)
for i in range(num_players):
(pos, att, vel, thrust)=plane_inits[i]
print 'att: '+str(att)
plane = MyAirfoil(pos=pos, attitude=att, velocity=vel, thrust=thrust, proxy=man.proxy)
plane_ids.append(plane.getId())
planes[plane.getId()]=plane
print 'planes: '+str(planes)
for i in range(num_views):
print 'idx: '+str(i%num_players)
plane=planes[plane_ids[i%num_players]]
view = View(plane, num_views, man.opt)
views.append(view)
SubjectSelector(man.proxy, [ MyAirfoil.TYP ], views)
bots=[]
skybox = Skybox()
start_time=time.time()
return num_players, plane_ids, start_time, num_views
except:
print_exc()
start_time=time.time()
return 0, [], start_time, 0
def ptrOn(st=True):
# kw. set_exclusive_mouse called twice due to Pyglet bug in X windows.
# Pyglet only does something in set_exclusive_mouse if the new st
# != to the previous st.
# However when fullscreen is enabled mouse ptr appears without Pyglet
# updating its internal state so we call set_exclusive_mouse first with
# the wrong st. This updates the internal st to a different value to the
# st that we provide in our 2nd invocation of set_exclusive_mouse so
# the 2nd invocation always does something. Ta da
win.set_exclusive_mouse(not st)
win.set_exclusive_mouse(st)
def resize(width, height):
for view in views:
view.updateDimensions()
return pyglet.event.EVENT_HANDLED
def setupWin(num_players, plane_ids, fs=True, w=800, h=600, num_views=None):
if num_views==None:
num_views=num_players
config_template=Config(double_buffer=True, depth_size=24)
global win
if fs:
win = wrapper.Window(fullscreen=True, config=config_template)
else:
win = wrapper.Window(width=w, height=h, resizable=False, config=config_template)
print 'setupWin. '+str(win)
win.set_vsync(False)
win.on_resize=resize
global win_ctrls
win_ctrls=Controller([(Controller.TOG_MOUSE_CAP, KeyAction(key.M, onPress=True)),
(Controller.TOG_FULLSCREEN, KeyAction(key.F, onPress=True)),
(Controller.TOG_SOUND_EFFECTS, KeyAction(key.N, onPress=True))], win)
global player_keys
player_keys = []
view_keys=[]
if num_players==2:
player_keys.extend([Controller([(Controller.THRUST, KeyAction(key.E, key.Q)),
(Controller.FIRE, KeyAction(key.R)),
(Controller.PITCH, KeyAction(key.S, key.W)),
(Controller.ROLL, KeyAction(key.A, key.D))],
win),
Controller([(Controller.THRUST, KeyAction(key.NUM_6, key.NUM_4)),
(Controller.FIRE, KeyAction(key.RSHIFT)),
(Controller.PITCH, KeyAction(key.NUM_2, key.NUM_5)),
(Controller.ROLL, KeyAction(key.NUM_1, key.NUM_2))],
win)])
else:
player_keys.append(Controller([(Controller.THRUST, KeyAction(key.E, key.Q)),
(Controller.FIRE, MouseButAction(MouseButAction.LEFT)),
(Controller.PITCH, KeyAction(key.S, key.W)),
(Controller.ROLL, KeyAction(key.A, key.D))],
win))
if num_views==2:
view_keys.extend([Controller([(Controller.CAM_FIXED, KeyAction(key._1)),
(Controller.CAM_FOLLOW, KeyAction(key._2)),
(Controller.CAM_INTERNAL, KeyAction(key._3)),
(Controller.CAM_Z, KeyAction(key.C, key.V)),
(Controller.CAM_X, KeyAction(key.Z, key.X)),
(Controller.CAM_ZOOM, KeyAction(key.G, key.H)),
(Controller.CAM_MOUSE_LOOK_X, MouseAction(-0.00003, MouseAction.X)),
(Controller.CAM_MOUSE_LOOK_Y, MouseAction(-0.00002, MouseAction.Y)),
(Controller.CAM_SUBJECT_CHANGE, KeyAction(key._4, key._5, onPress=True))],
win),
Controller([(Controller.CAM_FIXED, KeyAction(key._8)),
(Controller.CAM_FOLLOW, KeyAction(key._9)),
(Controller.CAM_INTERNAL, KeyAction(key._0)),
(Controller.CAM_X, KeyAction(key.O, key.P)),
(Controller.CAM_Z, MouseAction(-0.0025, MouseAction.Z)),
(Controller.CAM_ZOOM, KeyAction(key.J, key.K)),
(Controller.CAM_MOUSE_LOOK_X, NULL_ACTION),
(Controller.CAM_MOUSE_LOOK_Y, NULL_ACTION),
(Controller.CAM_SUBJECT_CHANGE, KeyAction(key._6, key._7, onPress=True))],
win)])
else:
view_keys.append(Controller([(Controller.CAM_FIXED, KeyAction(key._1)),
(Controller.CAM_FOLLOW, KeyAction(key._2)),
(Controller.CAM_INTERNAL, KeyAction(key._3)),
(Controller.CAM_SUBJECT_CHANGE, KeyAction(key._4, key._5, onPress=True)),
(Controller.CAM_Z, KeyAction(key.C, key.V)),
(Controller.CAM_X, KeyAction(key.Z, key.X)),
(Controller.CAM_ZOOM, KeyAction(key.G, key.H)),
(Controller.CAM_MOUSE_LOOK_X, MouseAction(-0.00003, MouseAction.X)),
(Controller.CAM_MOUSE_LOOK_Y, MouseAction(-0.00002, MouseAction.Y))],
win))
for i in range(num_players):
print 'planes: '+str(planes)+' '+str(player_keys[i])
planes[plane_ids[i]].setControls(player_keys[i])
for i in range(num_views):
print 'view: '+str(i)
views[i].setViewController(win, view_keys[i])
glClearColor(Skybox.FOG_GREY, Skybox.FOG_GREY, Skybox.FOG_GREY, 1.0)
glClearDepth(1.0)
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHT0)
fourfv = ctypes.c_float * 4
glLightfv(GL_LIGHT0, GL_AMBIENT, fourfv(0.1, 0.1, 0.1, 1.0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, fourfv(0.6, 0.6, 0.6, 1.0))
glLightfv(GL_LIGHT0, GL_SPECULAR, fourfv(0.05, 0.05, 0.05, 1.0))
lightPosition = fourfv(0.0,1000.0,1.0,1.0)
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition)
wrapper.setLightPosition(lightPosition)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDepthFunc(GL_LEQUAL)
glShadeModel(GL_SMOOTH)
glEnable(GL_BLEND)
glEnable(GL_POINT_SMOOTH)
glPointSize(2)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_FOG)
def timeSlice(dt):
global bots
try:
if man.proxy.alive():
man.updateTime()
[ b.update() for b in set(Bullet.getInFlight())]
[ plane.update() for plane in planes.itervalues() if plane.alive() ]
man.worker.flush()
man.worker.run()
if man.proxy.acquireLock():
bots=botTracker.bots
[ b.estUpdate() for b in bots ]
man.proxy.releaseLock()
curPlanes=[ plane for plane in planes.itervalues() if plane.alive() ]
myPlaneBots=[plane for plane in man.proxy.getTypeObjs(MyAirfoil.TYP, True, False)]
[ plane.checkCols(bots+myPlaneBots, [Bullet.TYP]) for plane in myPlaneBots ]
#print 'main planes: '+str(curPlanes)
#[ plane.checkCols(curPlanes, [Bullet.TYP]) for plane in curPlanes ]
[ plane.markChanged() for plane in curPlanes ]
[ b.markChanged() for b in Bullet.getInFlight() if b.justBornOrDead() ]
if win.has_exit:
print 'exiting window'
for obj in planes.itervalues():
obj.markDead()
obj.markChanged()
man.proxy.markDead()
man.proxy.markChanged()
events=win_ctrls.eventCheck()
if events[Controller.TOG_MOUSE_CAP]!=0:
global mouse_cap
mouse_cap = not mouse_cap
ptrOn(mouse_cap)
if events[Controller.TOG_FULLSCREEN]!=0:
global fullscreen
fullscreen = not fullscreen
mesh.deleteVBOs()
#glFinish()
#win.set_fullscreen(fullscreen)
#pyglet.app.exit()
win.dispatch_event('on_close')
return
if events[Controller.TOG_SOUND_EFFECTS]!=0:
SoundSlot.sound_toggle()
win_ctrls.clearEvents()
#glClear(GL_DEPTH_BUFFER_BIT)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
[ plane.eventCheck() for plane in planes.itervalues() if plane.alive() ]
for view in views:
glLoadIdentity()
view.activate()
skybox.draw(view)
drawTerrain(view)
for bot in bots:
if bot.TYP!=MyAirfoil.TYP or bot.getId()[0]!=Client.PROXY.getSysId():
#draw everything here except native planes
mesh.draw(bot, view)
for plane in curPlanes:
if plane.alive():
mesh.draw(plane, view)
if view.getPlaneId() in planes:
my_plane=planes[view.getPlaneId()]
#view.printToScreen('pos = ' + str(my_plane.getPos()))
#view.printToScreen('bank = ' + str('%f' % my_plane.getAttitude().get_bank()))
#view.printToScreen('vel = ' + str(my_plane.getVelocity()))
#view.printToScreen('thrust = ' + str(my_plane.thrust))
#view.printToScreen('airspeed = ' + str(my_plane.getAirSpeed()))
#view.printToScreen("heading = " + str(my_plane.getHeading()/math.pi*180.0))
#destructible_types=[MyAirfoil.Type]
#for destructible in man.proxy.getTypeObjs(destructible_tpes):
# collider=destructible.collider
# [ collider.Check(bot) for bot in bots if bot.TYP is not in destructible_types or bot.id<destructible.id ]
Bullet.drawAll()
view.eventCheck()
glLoadIdentity()
view.drawText()
setListener(views[0].getEye(), views[0].getPos(), views[0].getZen())
if manage.sound_effects:
for bot in bots:
if not bot.alive():
if bot.getId() in planes:
del planes[bot.getId()]
mesh.freeCollider(bot.getId())
else:
bot.play()
else:
for bot in bots:
if not bot.alive():
if bot.getId() in planes:
del planes[bot.getId()]
mesh.freeCollider(bot.getId())
return
else:
appExit()
except Exception:
traceback.print_exc()
man.proxy.markDead()
man.proxy.markChanged()
#def main_next(dt):
# main_iter.next()
def run():
num_players=0
num_players, plane_ids, start_time, num_views=init()
if num_players>0:
wrapper.schedule(timeSlice)
while man.proxy.alive():
setupWin(num_players, plane_ids, fs=fullscreen, num_views=num_views)
glFinish()
mesh.createVBOs(mesh.vbo_meshes)
glFinish()
ptrOn(mouse_cap)
print 'run. before wrapper.run'
wrapper.run()
print 'run. after wrapper.run'
glFinish()
print 'run. done'
flush_start=time.time()
while not man.proxy.attemptSendAll():
if time()-flush_start>3:
break
sleep(0)
if man.proxy:
try:
man.proxy.join()
assert not man.proxy.isAlive()
except:
print_exc()
if man.server:
if man.proxy:
man.server.quit()
try:
while man.server.isAlive():
man.server.join(2)
assert not man.server.isAlive()
except KeyboardInterrupt, SystemExit:
man.server.quit()
man.server.join(4)
except:
print_exc()
mesh.deleteMeshes()
mesh.deleteColliders()
print 'quitting main thread'
end_time=time.time()
if man.proxy:
[ mesh.freeCollider(bot.getId()) for bot in man.proxy.getTypesObjs([ MyAirfoil.TYP, Bullet.TYP ])]
print "client: kb/s read: "+str((man.proxy.bytes_read/1024)/(end_time-start_time))+' sent: '+str((man.proxy.bytes_sent/1024)/(end_time-start_time))
if man.server:
print "server: kb/s read: "+str((man.server.bytes_read/1024)/(end_time-start_time))+' sent: '+str((man.server.bytes_sent/1024)/(end_time-start_time))
if SerialisableFact.TOT_CNT>0:
print 'hits: '+str(SerialisableFact.HIT_CNT)+' '+str(SerialisableFact.TOT_CNT)+' ratio: '+str(SerialisableFact.HIT_CNT/float(SerialisableFact.TOT_CNT))
else:
print 'hits: '+str(SerialisableFact.HIT_CNT)+' '+str(SerialisableFact.TOT_CNT)
if __name__ == '__main__':
#cProfile.run('run()', 'profile')