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LEv1.6.ahk
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LEv1.6.ahk
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#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
;#Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
#IfWinActive Last Epoch
;SetTimer CheckScriptUpdate, 100, 0x7FFFFFFF ; 100 ms, highest priority
multiplier := 1
warp_position := 0
; duration HOLDING DOWN keys
global keyhold_dur = 30
; duration IN BETWEEN different keys
global sleep_dur = 20
; Key documentation: https://documentation.help/AutoHotkey-en/KeyList.htm
; Hotkey declaration NOTE: each declaration needs to be encapsulated with quotes ex := "x"
; CHANGE THE BELOW KEYS TO THE KEYS YOU WANT TO USE
runebolt_key := "q"
runicinvocation_key := "w"
icerune_key := "r"
firerune_key := "RButton"
potion_key := "1"
; Cast plasma orb
XButton2::
While (GetKeyState("XButton2", "P"))
{
skey(runebolt_key)
sleep (280 * 1/multiplier)
skey(runebolt_key)
sleep (280 * 1/multiplier)
skey(runebolt_key)
sleep (300 * 1/multiplier)
skey(runicinvocation_key)
sleep (500 * 1/multiplier)
}
Return
; Cast aegis shield (Reowyn's Frostguard)
MButton::
{
skey(icerune_key)
;Send {%icerune_key%}
sleep (350 * 1/multiplier)
skey(firerune_key)
;Send {%firerune_key%}
sleep (300 * 1/multiplier)
skey(icerune_key)
;Send {%icerune_key%}
sleep (350 * 1/multiplier)
skey(runicinvocation_key)
;Send {%runicinvocation_key%}
sleep (300 * 1/multiplier)
}
Return
; Warp to positions 1-4
F1::
{
warp(59, 103 + warp_position * 113)
}
Return
; Use potion when teleporting (experimental belt mod: X Seconds of Traversel CDR)
;~e::
;{
; Sleep, 50
; Send {%potion_key%}
; Sleep, 200
;}
;Return
; Hotkeys for fine tuning the cast speed multiplier
Left::
{
multiplier:= multiplier - .05
roundedmulti := Round(multiplier, 2)
ToolTip, Cast Speed: %roundedmulti%
SetTimer, RemoveToolTip, 1000
}
Return
; Hotkeys for fine tuning the cast speed multiplier
Right::
{
multiplier:= multiplier + .05
roundedmulti := Round(multiplier, 2)
ToolTip, Cast Speed: %roundedmulti%
SetTimer, RemoveToolTip, 1000
}
Return
; decrement the position of warping
Down::
{
warp_position := Mod(warp_position - 1, 4)
warp_pos := warp_position + 1
ToolTip, Warp Pos: %warp_pos%
SetTimer, RemoveToolTip, 1000
}
Return
; increment the position of warping
Up::
{
warp_position := Mod(warp_position + 1, 4)
warp_pos := warp_position + 1
ToolTip, Warp Pos: %warp_pos%
SetTimer, RemoveToolTip, 1000
}
Return
; Rebind walk
;~Rbutton::f13
; Remove visible tooltip
RemoveToolTip:
SetTimer, RemoveToolTip, Off
ToolTip
Return
skey(key)
{
if (key == "RButton")
{
Send, {Click, Right}
Sleep, keyhold_dur
}
else
{
Send, {%key% down}
Sleep, keyhold_dur
Send, {%key% up}
;Sleep, sleep_dur
}
}
; Function to store original position of mouse
warp(x, y)
{
BlockInput On
; Get the current mouse position
MouseGetPos, OriginalMouseX, OriginalMouseY
; Click at the specified position
Click, %x%, %y%
Sleep, 10
Click, %x%, %y% ; Second click to (hopefully) ensure the click goes through
; Return the mouse to its original position
MouseMove, %OriginalMouseX%, %OriginalMouseY%, 0
BlockInput Off
}
Mod(x, y)
{
return x - y * Floor(x / y)
}
/************************
* Ignore this section *
************************/
; Reload script everytime there's a change
; Used for debugging and creation, ignore this
/*
CheckScriptUpdate() {
global ScriptStartModTime
FileGetTime curModTime, %A_ScriptFullPath%
If (curModTime == ScriptStartModTime)
return
SetTimer CheckScriptUpdate, Off
Loop
{
reload
Sleep 300 ; ms
MsgBox 0x2, %A_ScriptName%, Reload failed. ; 0x2 = Abort/Retry/Ignore
IfMsgBox Abort
ExitApp
IfMsgBox Ignore
break
} ; loops reload on "Retry"
}
*/