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657-easy-Judge_Route_Circle.js
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657-easy-Judge_Route_Circle.js
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/**
Initially, there is a Robot at position (0, 0). Given a sequence of its moves, judge if this robot makes a circle, which means it moves back to the original place.
The move sequence is represented by a string. And each move is represent by a character. The valid robot moves are R (Right), L (Left), U (Up) and D (down). The output should be true or false representing whether the robot makes a circle.
Example 1:
Input: "UD"
Output: true
Example 2:
Input: "LL"
Output: false
*/
/**
* @param {string} moves
* @return {boolean}
*/
var judgeCircle = function(moves) {
if (!moves.length) {
return true;
} else if (moves.length % 2) {
return false;
}
let x = y = 0;
for(let i = 0, len = moves.length; i < len; i++) {
switch (moves[i]) {
case 'R':
x += 1;
break;
case 'L':
x -= 1;
break;
case 'U':
y += 1;
break;
case 'D':
y -= 1;
break;
default:
// statements_def
break;
}
}
return (x === 0 && y === 0) ? true : false;
};