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settingsdialog.cpp
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/**
* @Copyright 2015 seancode
*
* Handles display and saving of the settings dialog
*/
#include <QDir>
#include <QStandardPaths>
#include <QFileDialog>
#include <QSettings>
#include <QDebug>
#include "./settingsdialog.h"
#include "./ui_settingsdialog.h"
#include "./steamconfig.h"
SettingsDialog::SettingsDialog(QWidget *parent) : QDialog(parent),
ui(new Ui::SettingsDialog) {
ui->setupUi(this);
// autodetect paths
SteamConfig steam;
QString baseInstall = steam["software/valve/steam/baseinstallfolder_1"];
QDir steamDir = QDir(baseInstall);
// check if the path is empty before calling anything that acts on it
// otherwise qdir complains
if (baseInstall.isEmpty() || !steamDir.exists()) {
// find the OS's application folder
steamDir.setPath(QStandardPaths::standardLocations(
QStandardPaths::ApplicationsLocation).first());
steamDir.setPath(steamDir.absoluteFilePath("Steam"));
}
if (!steamDir.exists()) {
// find the home folder
steamDir.setPath(QStandardPaths::standardLocations(
QStandardPaths::GenericDataLocation).first());
steamDir.setPath(steamDir.absoluteFilePath("Steam"));
}
QString installDir = steam["software/valve/steam/apps/105600/installdir"];
QDir terrariaDir = QDir(installDir);
if (installDir.isEmpty() || !terrariaDir.exists())
terrariaDir.setPath(steamDir.absoluteFilePath("SteamApps/common/Terraria"));
defaultTextures = "";
if (terrariaDir.exists())
defaultTextures = terrariaDir.absoluteFilePath("Content/Images");
QDir worldDir = QDir(
QStandardPaths::standardLocations(QStandardPaths::DocumentsLocation)
.first());
worldDir.setPath(worldDir.absoluteFilePath("My Games/Terraria/Worlds"));
if (!worldDir.exists()) {
// try linux path
worldDir.setPath(QStandardPaths::standardLocations(
QStandardPaths::GenericDataLocation).first());
worldDir.setPath(worldDir.absoluteFilePath("Terraria/Worlds"));
}
QStringList steamWorldDirs;
QDir userDir = QDir(steamDir.absoluteFilePath("userdata"));
for (const QFileInfo dir : userDir.entryInfoList(QDir::NoDotAndDotDot |
QDir::Dirs)) {
QString steamWorldDir = QDir(dir.absoluteFilePath()).
absoluteFilePath("105600/remote/worlds");
if (QDir(steamWorldDir).exists())
steamWorldDirs += steamWorldDir;
}
defaultSaves = QStringList(worldDir.absolutePath()) + steamWorldDirs;
QSettings info;
useDefSave = info.value("useDefSave", true).toBool();
customSave = info.value("customSave", defaultSaves[0]).toString();
useDefTex = info.value("useDefTex", true).toBool();
customTextures = info.value("customTextures", defaultTextures).toString();
}
SettingsDialog::~SettingsDialog() {
delete ui;
}
void SettingsDialog::show() {
ui->defaultSavePath->setChecked(useDefSave);
if (useDefSave)
ui->savePath->setText(defaultSaves.join(",\n"));
else
ui->savePath->setText(customSave);
ui->defaultTexturePath->setChecked(useDefTex);
if (useDefTex)
ui->texturePath->setText(defaultTextures);
else
ui->texturePath->setText(customTextures);
ui->saveBrowse->setEnabled(!useDefSave);
ui->savePath->setEnabled(!useDefSave);
ui->textureBrowse->setEnabled(!useDefTex);
ui->texturePath->setEnabled(!useDefTex);
QDialog::show();
}
void SettingsDialog::accept() {
useDefSave = ui->defaultSavePath->isChecked();
customSave = ui->savePath->text();
useDefTex = ui->defaultTexturePath->isChecked();
customTextures = ui->texturePath->text();
QSettings info;
info.setValue("useDefSave", useDefSave);
info.setValue("customSave", customSave);
info.setValue("useDefTex", useDefTex);
info.setValue("customTextures", customTextures);
QDialog::accept();
}
void SettingsDialog::toggleTextures(bool on) {
ui->textureBrowse->setEnabled(!on);
ui->texturePath->setEnabled(!on);
}
void SettingsDialog::toggleWorlds(bool on) {
ui->saveBrowse->setEnabled(!on);
ui->savePath->setEnabled(!on);
}
void SettingsDialog::browseTextures() {
QString directory =
QFileDialog::getExistingDirectory(this,
tr("Find Texture Folder"),
ui->texturePath->text());
if (!directory.isEmpty())
ui->texturePath->setText(directory);
}
void SettingsDialog::browseWorlds() {
QString directory =
QFileDialog::getExistingDirectory(this,
tr("Find World Folder"),
ui->savePath->text());
if (!directory.isEmpty())
ui->savePath->setText(directory);
}
QString SettingsDialog::getTextures() {
return useDefTex ? defaultTextures : customTextures;
}
QStringList SettingsDialog::getWorlds() {
return useDefSave ? defaultSaves : QStringList(customSave);
}
QStringList SettingsDialog::getPlayers() {
QStringList ret;
for (const QString &worldDir : getWorlds()) {
QDir dir(worldDir);
dir.cdUp();
if (!dir.cd("Players")) // case-sensitive linux
dir.cd("players");
ret += dir.absolutePath();
}
return ret;
}