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"looped" mode
cells that go out of the grid come in at the other side
Cells
3-way generator
A generator that generates in three directions
Invincible cell
Mirror cell
Cell that can only be pushed with movers
Magnet cell
wat it doing?
Telekinesis Mover
Jell Cell
Turn any cell nearby into jell cells
Level 2 enemy / hard enemy
Takes two hits to break
a magnet cell that has a north and a south pole. Opposite poles attract same poles repel (distance of 1 tile for both)
also if a magnet is pushed and it has a magnet connected to it it pulls the other magnet with it
0 level Trash
Breaks after a specific amount of trashed cells
Trash Cell that can be pushed onto cells to delete them
Probe cell
disables cells next to it
Virus Cell
infects other cells which carry the infection if a cell is 1 block away. After 5 rounds the cell will deactivate because of the virus
Regenerator cell
regenerates near deactivated cell, including probe-disabled cells. Cant be infected
Boom Transmitter
Transmits boom to any cell in a 10 block radius and then is disabled. HMMMMMMM???
Spring cell
if a thing moves into it it launches that thing 5 blocks away
Soup Cell
gives cells around it 2x power i.e. mover moves 2x faster generator generates twice and line vibes around twice
Fish Cell
slaps a cell right next to it so it goes 2 blocks in the opposite direction
Link Cell
links to a cell right next to it. if the link cell / linked cell gets moved(not applicable if the cell normally moves) the other moves too. same as trashed or exploded
TNT Cell
when its moved into it creates a 3-radius explosion (its a type of enemy too)
Tick Cell
every 3rd subtick it changes state from movable to immovable to passthrough
Confirmed:
Sticky cell
Flipper cell
Electricity
180° rotator
One way trash
Invisible mover cell
invisible while simulation running and can only be shown when enabling an option
Rick Cell
plays rick roll every time the level is run
Bot cell
pathfinds to closest enemy
The text was updated successfully, but these errors were encountered:
First create the base game
everything in mystic mod
then make a feature so people can add plugins.
like custom cells.
so if you like any plugins very much just import them to the game by Ctrl+C Ctrl+V
that way people can help out creating cells
which is what all of the suggestions are about
and also add faster scrolling speed (W A S D scrolls the screen faster)
Jell Machine suggestions
General
Confirmed:
Store a few (like about 10) ticks
cells that go out of the grid come in at the other side
Cells
A generator that generates in three directions
wat it doing?
Turn any cell nearby into jell cells
Takes two hits to break
also if a magnet is pushed and it has a magnet connected to it it pulls the other magnet with it
Breaks after a specific amount of trashed cells
disables cells next to it
infects other cells which carry the infection if a cell is 1 block away. After 5 rounds the cell will deactivate because of the virus
regenerates near deactivated cell, including probe-disabled cells. Cant be infected
Transmits boom to any cell in a 10 block radius and then is disabled. HMMMMMMM???
if a thing moves into it it launches that thing 5 blocks away
gives cells around it 2x power i.e. mover moves 2x faster generator generates twice and line vibes around twice
slaps a cell right next to it so it goes 2 blocks in the opposite direction
links to a cell right next to it. if the link cell / linked cell gets moved(not applicable if the cell normally moves) the other moves too. same as trashed or exploded
when its moved into it creates a 3-radius explosion (its a type of enemy too)
every 3rd subtick it changes state from movable to immovable to passthrough
Confirmed:
invisible while simulation running and can only be shown when enabling an option
plays rick roll every time the level is run
pathfinds to closest enemy
The text was updated successfully, but these errors were encountered: