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MPV: gpu-next + Vulkan causes Anime4K to malfunction. #144
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gpu-next is the new rendering pipeline based on libplacebo, right? I'll keep an eye out on this as there should not be any differences between running shaders on |
Yes, from the mpv manual: "gpu-next Currently, this only supports --gpu-api=vulkan, and no hardware decoding. Unlike --vo=gpu, the FBO formats are not tunable, but you can still set --gpu-dumb-mode=yes to forcibly disable their use. Should generally be faster and higher quality, but some features may still be missing or misbehave. Expect (and report!) bugs." |
I just tried using Vulkan with vo-gpu and, as hooke007 suggested, Vulkan on its own is triggering the issue, I think it's safe to assume it's a Vulkan issue. |
I deleted the post for I am not sure if it was caused by the vulkan driver or mpv's vulkan api. Maybe report it to mpv? |
@bloc97 Sry to disturb u, after one commit (not sure which one) of upstream, |
Hmm... it seems that gpu-next doesn't like |
Eh, work for some kinds of cases, but could still produce aliasing in my case. |
Really? I couldn't reproduce aliasing problems after removing all the |
With more tests I found it would happen on 720p source(paused) but not 1080p. apply single Anime4K_Restore_CNN_M.txt (no origin --------------------------------- gpu --------------------------------- gpu-next |
I might be getting ahead of myself by submitting a bug report for an in-development rendering option but I find the HDR passthrough of the new gpu-next quite useful.
Unfortunately gpu-next seems to break Anime4K, making lines disappear and darkening the image
Anime4K OFF [gpu-next + Vulkan]:
Anime4K ON [gpu-next + Vulkan]:
Anime4K ON [gpu-hq + DX11]:
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