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usage with games #74

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blockspacer opened this issue Mar 24, 2020 · 2 comments
Open

usage with games #74

blockspacer opened this issue Mar 24, 2020 · 2 comments

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@blockspacer
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Hi, recently Nvidia released DLSS 2.0 and it is based on image up-scaling for improving game framerate (render at low resolution, than upscale), see https://engnews24h.com/nvidia-dlss-2-0-all-the-news-of-deep-learning-super-sampling/

Is Anime4K suitable for realtime games (maybe with some modifications to improve performance)?

@bloc97
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bloc97 commented Mar 24, 2020

Even if I think that ML super-resolution algorithms for 3D rendered games is a solution looking for a problem, (since increasing the resolution does not cost much more than applying a complex SR algorithm such as DLSS), Anime4K is tailored to anime, but should also work with games.

Instances where I think Anime4K would be useful is for non-pixel art/cartoon-ish 2D games such as Visual Novels or games with a lot of hand-drawn art. These art assets have a fixed size and will be pixelated/blurry when upscaled to a higher resolution.

It shouldn't be complex to port Anime4K to their engine or to something like ReShade, since it is already written in GLSL.

@Calinou
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Calinou commented Apr 11, 2020

What about a command-line or web-based tool that can be used to resize images using the highest quality variant of Anime4K? This could be useful for game modding.

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