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brick.cpp
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#include "brick.h"
#include "gfx.h"
#include "game_interfaces.h"
#include "resource.h"
#include <windows.h>
#include <stdio.h>
#define CLIENTWIDTH 304 // 220 playfield + 84 scoreboard
#define CLIENTHEIGHT 420
#define WINDOWSTYLE WS_OVERLAPPEDWINDOW
#define GAMELOOP_TICK 50
#define GAMELOOP_CLOCK 2
// Declaration of static functions
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static void load_resources(HINSTANCE hInst);
static void draw_field(HDC hdc);
static void invalidate_window_part(HWND hwnd);
static void reinitialize_block_bitmaps(HDC hdc);
static void set_font_size(HDC hdc, unsigned short size, bool always_96_dpi);
static void initialize_game_interfaces(void);
static void change_game(int game, HWND hwnd);
static void change_gfx(int gfx, HWND hwnd);
static int minimum_window_width = CLIENTWIDTH;
static int minimum_window_height = CLIENTHEIGHT;
static int block_size = 20;
static int block_border = 2;
static HBRUSH background_brush;
static HBITMAP block_bitmap_full = NULL;
static HBITMAP block_bitmap_full_inner = NULL;
static HBITMAP block_bitmap_full_inner_small = NULL;
static HBITMAP block_bitmap_full_outer = NULL;
static HBITMAP block_bitmap_empty = NULL;
static HBITMAP block_bitmap_full_lightblue = NULL;
static HBITMAP block_bitmap_full_darkblue = NULL;
static HBITMAP block_bitmap_full_orange = NULL;
static HBITMAP block_bitmap_full_yellow = NULL;
static HBITMAP block_bitmap_full_green = NULL;
static HBITMAP block_bitmap_full_red = NULL;
static HBITMAP block_bitmap_full_magenta = NULL;
static HFONT hf = NULL;
#define SCORE_TEXT_X (block_size * (BRICK_PLAYFIELD_WIDTH + 1) + 8)
#define SCORE_TEXT_Y (block_size / 4)
#define LEVEL_TEXT_X (block_size * (BRICK_PLAYFIELD_WIDTH + 1) + 8)
#define LEVEL_TEXT_Y (block_size / 4) + block_size * 2
#define LIVES_TEXT_X (block_size * (BRICK_PLAYFIELD_WIDTH + 1) + 8)
#define LIVES_TEXT_Y (block_size / 4) + block_size * 4
#define NEXT_TEXT_X (block_size * (BRICK_PLAYFIELD_WIDTH + 1) + 8)
#define NEXT_TEXT_Y (block_size / 4) + block_size * 8
/* String resources */
TCHAR gameovertitle[64];
TCHAR gameover[128];
TCHAR youwontitle[64];
TCHAR youwon[128];
/* Games */
#define GAME_FIRST 0
#define GAME_TETRIS 0
#define GAME_SNAKE 1
#define GAME_SOKOBAN 2
#define GAME_LAST 2
game_interface_t games[GAME_LAST + 1];
static short active_game = GAME_LAST;
/* Global brick game state shared between modules */
brick_state_t brick_s;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) {
load_resources(hInstance);
background_brush = (HBRUSH)GetStockObject(LTGRAY_BRUSH);
static TCHAR szAppName[] = TEXT("BrickGame");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON));
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = background_brush;
wndclass.lpszMenuName = szAppName;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass)) {
MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
RECT rect = {0, 0, CLIENTWIDTH, CLIENTHEIGHT};
if (!AdjustWindowRect(&rect, WINDOWSTYLE, 0)) {
MessageBox(NULL, TEXT("AdjustWindowRect() failed!"), szAppName, MB_ICONERROR);
return 0;
}
minimum_window_width = rect.right - rect.left;
minimum_window_height = rect.bottom - rect.top;
hwnd = CreateWindow(szAppName, // window class name
TEXT("Brick game"), // window caption
WINDOWSTYLE, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
minimum_window_width, // initial x size
minimum_window_height, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
void reset_redraw_rectangle(redraw_rectangle_t *rr) {
rr->left = BRICK_PLAYFIELD_WIDTH;
rr->top = BRICK_PLAYFIELD_HEIGHT;
rr->right = 0;
rr->bottom = 0;
rr->clean = 1;
}
/******************************************************************************
* Static functions.
******************************************************************************/
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
PAINTSTRUCT ps;
HDC hdc;
switch (message) {
case WM_CREATE:
initialize_game_interfaces();
change_game(GAME_FIRST, hwnd);
SetTimer(hwnd, GAMELOOP_CLOCK, GAMELOOP_TICK, NULL);
return 0;
case WM_TIMER:
switch (wParam) {
case GAMELOOP_CLOCK:
games[active_game].game_loop();
invalidate_window_part(hwnd);
/* Check for game over */
if (brick_s.game_over_notification_flag) {
brick_s.game_over_notification_flag = false;
char message[128] = {'\0',};
_snprintf(message, 128, gameover, brick_s.score);
if (MessageBox(hwnd, message, gameovertitle, MB_APPLMODAL | MB_ICONINFORMATION | MB_YESNO) == IDYES)
games[active_game].game_init();
} else if (brick_s.winning_notification_flag) {
brick_s.winning_notification_flag = false;
char message[128] = {'\0',};
_snprintf(message, 128, youwon, brick_s.score);
if (MessageBox(hwnd, message, youwontitle, MB_APPLMODAL | MB_ICONINFORMATION | MB_YESNO) == IDYES)
games[active_game].game_init();
}
break;
}
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
draw_field(hdc);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
KillTimer(hwnd, GAMELOOP_CLOCK);
PostQuitMessage(0);
return 0;
case WM_GETMINMAXINFO: {
LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
lpMMI->ptMinTrackSize.x = minimum_window_width;
lpMMI->ptMinTrackSize.y = minimum_window_height;
return 0;
}
case WM_SIZE: {
/* Recalculate block size */
hdc = GetDC(hwnd);
RECT cr;
GetClientRect(WindowFromDC(hdc), &cr);
int block_width = (cr.right - cr.left) * 2 / 30;
int block_height = (cr.bottom - cr.top) / 21;
if (block_width < block_height)
block_size = block_width;
else
block_size = block_height;
block_border = block_size / 10;
if (block_border < 2)
block_border = 2;
reinitialize_block_bitmaps(hdc);
set_font_size(hdc, block_size / 2, true);
ReleaseDC(hwnd, hdc);
return 0;
}
case WM_KEYDOWN:
if (wParam == VK_RIGHT)
games[active_game].game_right_key_press();
else if (wParam == VK_LEFT)
games[active_game].game_left_key_press();
else if (wParam == VK_UP)
games[active_game].game_up_key_press();
else if (wParam == VK_DOWN)
games[active_game].game_down_key_press();
return 0;
case WM_KEYUP:
if (wParam == VK_RIGHT)
games[active_game].game_right_key_release();
else if (wParam == VK_LEFT)
games[active_game].game_left_key_release();
else if (wParam == VK_UP)
games[active_game].game_up_key_release();
else if (wParam == VK_DOWN)
games[active_game].game_down_key_release();
return 0;
case WM_COMMAND:
switch (LOWORD (wParam)) {
case IDM_FILE_EXIT:
SendMessage(hwnd, WM_CLOSE, 0, 0);
break;
case IDM_FILE_NEW_GAME:
games[active_game].game_init();
break;
case IDM_HELP_ABOUT:
MessageBox(NULL, TEXT("Brick Game by Tibor Lajos Füzi\n\nVersion 1.1"), TEXT("Brick Game"), MB_ICONINFORMATION);
break;
case IDM_GAME_TETRIS:
change_game(GAME_TETRIS, hwnd);
break;
case IDM_GAME_SNAKE:
change_game(GAME_SNAKE, hwnd);
break;
case IDM_GAME_SOKOBAN:
change_game(GAME_SOKOBAN, hwnd);
break;
case IDM_GFX_COLORED_TILE:
change_gfx(GFX_MODE_COLORED_TILE, hwnd);
break;
case IDM_GFX_COLORED_PYRAMID:
change_gfx(GFX_MODE_COLORED_PYRAMID, hwnd);
break;
case IDM_GFX_MONOCHROME:
change_gfx(GFX_MODE_MONOCHROME, hwnd);
break;
}
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
static void load_resources(HINSTANCE hInst) {
LoadString(hInst, IDS_GAMEOVERTITLE, gameovertitle, sizeof(gameovertitle) / sizeof(gameovertitle[0]));
LoadString(hInst, IDS_GAMEOVER, gameover, sizeof(gameover) / sizeof(gameover[0]));
LoadString(hInst, IDS_YOUWONTITLE, youwontitle, sizeof(youwontitle) / sizeof(youwontitle[0]));
LoadString(hInst, IDS_YOUWON, youwon, sizeof(youwon) / sizeof(youwon[0]));
}
static void draw_field(HDC hdc) {
int i, j;
RECT rect;
HBRUSH brush = (HBRUSH)GetStockObject(BLACK_BRUSH);
LOGBRUSH lbrush = {BS_SOLID, RGB(0, 0, 0), 0};
LOGBRUSH lbrush_gray = {BS_SOLID, RGB(128, 128, 128), 0};
HPEN pen = ExtCreatePen(PS_GEOMETRIC | PS_SOLID | PS_ENDCAP_SQUARE | PS_JOIN_BEVEL, block_border, &lbrush, 0, NULL);
HPEN pen_gray = ExtCreatePen(PS_GEOMETRIC | PS_SOLID | PS_ENDCAP_SQUARE | PS_JOIN_BEVEL, block_border, &lbrush_gray, 0, NULL);
char score[32] = {'\0',};
char level[32] = {'\0',};
// Draw margin rectangle
SelectObject(hdc, pen);
MoveToEx(hdc, block_size / 4, block_size / 4, NULL);
LineTo(hdc, block_size * (BRICK_PLAYFIELD_WIDTH + 1) - block_size / 4, block_size / 4);
LineTo(hdc, block_size * (BRICK_PLAYFIELD_WIDTH + 1) - block_size / 4, block_size * (BRICK_PLAYFIELD_HEIGHT + 1) - block_size / 4);
LineTo(hdc, block_size / 4, block_size * (BRICK_PLAYFIELD_HEIGHT + 1) - block_size / 4);
LineTo(hdc, block_size / 4, block_size / 4);
SelectObject(hdc, pen_gray);
MoveToEx(hdc, block_size / 4 + block_border, block_size / 4 + block_border, NULL);
LineTo(hdc, block_size * (BRICK_PLAYFIELD_WIDTH + 1) - block_size / 4 - block_border, block_size / 4 + block_border);
LineTo(hdc, block_size * (BRICK_PLAYFIELD_WIDTH + 1) - block_size / 4 - block_border, block_size * (BRICK_PLAYFIELD_HEIGHT + 1) - block_size / 4 - block_border);
LineTo(hdc, block_size / 4 + block_border, block_size * (BRICK_PLAYFIELD_HEIGHT + 1) - block_size / 4 - block_border);
LineTo(hdc, block_size / 4 + block_border, block_size / 4 + block_border);
// Draw next field rectangle
SelectObject(hdc, pen);
MoveToEx(hdc, NEXT_TEXT_X - block_border * 2, NEXT_TEXT_Y + block_size - block_border * 2, NULL);
LineTo(hdc, NEXT_TEXT_X + block_size * 4 + block_border * 2, NEXT_TEXT_Y + block_size - block_border * 2);
LineTo(hdc, NEXT_TEXT_X + block_size * 4 + block_border * 2, NEXT_TEXT_Y + block_size * 5 + block_border * 2);
LineTo(hdc, NEXT_TEXT_X - block_border * 2, NEXT_TEXT_Y + block_size * 5 + block_border * 2);
LineTo(hdc, NEXT_TEXT_X - block_border * 2, NEXT_TEXT_Y + block_size - block_border * 2);
SelectObject(hdc, pen_gray);
MoveToEx(hdc, NEXT_TEXT_X - block_border, NEXT_TEXT_Y + block_size - block_border, NULL);
LineTo(hdc, NEXT_TEXT_X + block_size * 4 + block_border, NEXT_TEXT_Y + block_size - block_border);
LineTo(hdc, NEXT_TEXT_X + block_size * 4 + block_border, NEXT_TEXT_Y + block_size * 5 + block_border);
LineTo(hdc, NEXT_TEXT_X - block_border, NEXT_TEXT_Y + block_size * 5 + block_border);
LineTo(hdc, NEXT_TEXT_X - block_border, NEXT_TEXT_Y + block_size - block_border);
// Set font & color
SetBkMode(hdc, TRANSPARENT);
SelectObject(hdc, hf);
// Draw score
SetRect(&rect, SCORE_TEXT_X,
SCORE_TEXT_Y + block_size,
SCORE_TEXT_X + block_size * 4,
SCORE_TEXT_Y + 2 * block_size);
// Delete the previous score because we don't erase the background with InvalidateRect to avoid flashing
FillRect(hdc, &rect, background_brush);
TextOutA(hdc, SCORE_TEXT_X, SCORE_TEXT_Y, "SCORE", 5);
_snprintf(score, 31, "%lu", brick_s.score);
TextOutA(hdc, SCORE_TEXT_X, SCORE_TEXT_Y + block_size, score, strlen(score));
// Draw level
SetRect(&rect, LEVEL_TEXT_X,
LEVEL_TEXT_Y + block_size,
LEVEL_TEXT_X + block_size * 4,
LEVEL_TEXT_Y + 2 * block_size);
// Delete the previous level because we don't erase the background with InvalidateRect to avoid flashing
FillRect(hdc, &rect, background_brush);
TextOutA(hdc, LEVEL_TEXT_X, LEVEL_TEXT_Y, "LEVEL", 5);
_snprintf(level, 31, "%d", brick_s.level);
TextOutA(hdc, LEVEL_TEXT_X, LEVEL_TEXT_Y + block_size, level, strlen(level));
// Draw lives
SetRect(&rect, LIVES_TEXT_X,
LIVES_TEXT_Y + block_size,
LIVES_TEXT_X + block_size * 4,
LIVES_TEXT_Y + 2 * block_size);
// Delete the previous lives because we don't erase the background with InvalidateRect to avoid flashing
FillRect(hdc, &rect, background_brush);
TextOutA(hdc, LIVES_TEXT_X, LIVES_TEXT_Y, "LIVES", 5);
_snprintf(level, 31, "%d", brick_s.lives);
TextOutA(hdc, LIVES_TEXT_X, LIVES_TEXT_Y + block_size, level, strlen(level));
// Draw "next" label
TextOutA(hdc, NEXT_TEXT_X, NEXT_TEXT_Y, "NEXT", 4);
HDC hdcfull = CreateCompatibleDC(hdc);
SelectObject(hdcfull, block_bitmap_full);
HDC hdcempty = CreateCompatibleDC(hdc);
SelectObject(hdcempty, block_bitmap_empty);
HDC hdcfull_outer = CreateCompatibleDC(hdc);
SelectObject(hdcfull_outer, block_bitmap_full_outer);
HDC hdcfull_inner = CreateCompatibleDC(hdc);
SelectObject(hdcfull_inner, block_bitmap_full_inner);
HDC hdcfull_inner_small = CreateCompatibleDC(hdc);
SelectObject(hdcfull_inner_small, block_bitmap_full_inner_small);
HDC hdcfull_lightblue = CreateCompatibleDC(hdc);
SelectObject(hdcfull_lightblue, block_bitmap_full_lightblue);
HDC hdcfull_darkblue = CreateCompatibleDC(hdc);
SelectObject(hdcfull_darkblue, block_bitmap_full_darkblue);
HDC hdcfull_orange = CreateCompatibleDC(hdc);
SelectObject(hdcfull_orange, block_bitmap_full_orange);
HDC hdcfull_yellow = CreateCompatibleDC(hdc);
SelectObject(hdcfull_yellow, block_bitmap_full_yellow);
HDC hdcfull_green = CreateCompatibleDC(hdc);
SelectObject(hdcfull_green, block_bitmap_full_green);
HDC hdcfull_red = CreateCompatibleDC(hdc);
SelectObject(hdcfull_red, block_bitmap_full_red);
HDC hdcfull_magenta = CreateCompatibleDC(hdc);
SelectObject(hdcfull_magenta, block_bitmap_full_magenta);
// Draw next figure
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
rect.left = NEXT_TEXT_X + i * block_size;
rect.top = NEXT_TEXT_Y + (j + 1) * block_size;
rect.right = rect.left + block_size;
rect.bottom = rect.top + block_size;
switch (brick_s.next[i][j]) {
case BRICK_FIELD_EMPTY:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcempty, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_INNER:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_inner, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_INNER_SMALL:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_inner_small, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_OUTER:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_outer, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_LIGHTBLUE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_lightblue, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_DARKBLUE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_darkblue, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_ORANGE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_orange, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_YELLOW:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_yellow, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_GREEN:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_green, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_RED:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_red, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_MAGENTA:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_magenta, 0, 0, SRCCOPY);
break;
}
}
}
// Draw playfield
for (i = 0; i < BRICK_PLAYFIELD_WIDTH; i++) {
for (j = 0; j < BRICK_PLAYFIELD_HEIGHT; j++) {
rect.left = i * block_size + block_size / 2;
rect.top = j * block_size + block_size / 2;
rect.right = rect.left + block_size;
rect.bottom = rect.top + block_size;
switch (brick_s.playfield[i][j]) {
case BRICK_FIELD_EMPTY:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcempty, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_INNER:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_inner, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_INNER_SMALL:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_inner_small, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_OUTER:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_outer, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_LIGHTBLUE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_lightblue, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_DARKBLUE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_darkblue, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_ORANGE:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_orange, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_YELLOW:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_yellow, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_GREEN:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_green, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_RED:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_red, 0, 0, SRCCOPY);
break;
case BRICK_FIELD_OCCUPIED_MAGENTA:
BitBlt(hdc, rect.left, rect.top, block_size, block_size, hdcfull_magenta, 0, 0, SRCCOPY);
break;
}
}
}
DeleteDC(hdcfull);
DeleteDC(hdcempty);
DeleteDC(hdcfull_inner);
DeleteDC(hdcfull_inner_small);
DeleteDC(hdcfull_outer);
DeleteDC(hdcfull_lightblue);
DeleteDC(hdcfull_darkblue);
DeleteDC(hdcfull_orange);
DeleteDC(hdcfull_yellow);
DeleteDC(hdcfull_green);
DeleteDC(hdcfull_red);
DeleteDC(hdcfull_magenta);
DeleteObject(pen);
DeleteObject(pen_gray);
}
static void invalidate_window_part(HWND hwnd) {
RECT rc = {0};
if (!(brick_s.rr.clean)) {
LONG offset = block_size / 2;
rc.left = offset + brick_s.rr.left * block_size;
rc.right = offset + (brick_s.rr.right + 1) * block_size;
rc.top = offset + brick_s.rr.top * block_size;
rc.bottom = offset + (brick_s.rr.bottom + 1) * block_size;
InvalidateRect(hwnd, &rc, FALSE);
reset_redraw_rectangle(&brick_s.rr);
}
if (brick_s.next_changed) {
rc.left = NEXT_TEXT_X;
rc.top = NEXT_TEXT_Y + block_size;
rc.right = rc.left + block_size * 4;
rc.bottom = rc.top + block_size * 4;
InvalidateRect(hwnd, &rc, FALSE);
games[active_game].game_next_figure_accepted();
}
if (brick_s.score_changed) {
SetRect(&rc, SCORE_TEXT_X,
SCORE_TEXT_Y + block_size,
SCORE_TEXT_X + block_size * 4,
SCORE_TEXT_Y + 2 * block_size);
InvalidateRect(hwnd, &rc, FALSE);
brick_s.score_changed = 0;
}
if (brick_s.level_changed) {
SetRect(&rc, LEVEL_TEXT_X,
LEVEL_TEXT_Y + block_size,
LEVEL_TEXT_X + block_size * 4,
LEVEL_TEXT_Y + 2 * block_size);
InvalidateRect(hwnd, &rc, FALSE);
brick_s.level_changed = 0;
}
if (brick_s.lives_changed) {
SetRect(&rc, LIVES_TEXT_X,
LIVES_TEXT_Y + block_size,
LIVES_TEXT_X + block_size * 4,
LIVES_TEXT_Y + 2 * block_size);
InvalidateRect(hwnd, &rc, FALSE);
brick_s.lives_changed = 0;
}
}
static void reinitialize_block_bitmaps(HDC hdc) {
// Memory allocation for new bitmaps
unsigned char *bitmap_full = (unsigned char*)malloc(block_size * block_size * 4);
if (bitmap_full == NULL) {
// Not enough memory!
return;
}
unsigned char *bitmap_empty = (unsigned char*)malloc(block_size * block_size * 4);
if (bitmap_empty == NULL) {
// Not enough memory!
free(bitmap_empty);
return;
}
memset(bitmap_empty, 192, block_size * block_size * 4);
unsigned char *bitmap_full_inner = (unsigned char*)malloc(block_size * block_size * 4);
if (bitmap_full_inner == NULL) {
// Not enough memory!
return;
}
memset(bitmap_full_inner, 192, block_size * block_size * 4);
unsigned char *bitmap_full_outer = (unsigned char*)malloc(block_size * block_size * 4);
if (bitmap_full_outer == NULL) {
// Not enough memory!
return;
}
memset(bitmap_full_outer, 192, block_size * block_size * 4);
// Create and initialize BITMAPINFOHEADER for the 32-bit image
BITMAPINFOHEADER bmih;
memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
bmih.biWidth = block_size;
bmih.biHeight = block_size;
bmih.biBitCount = 32;
bmih.biCompression = BI_RGB;
bmih.biSize = sizeof(BITMAPINFOHEADER);
bmih.biPlanes = 1;
bmih.biSizeImage = block_size * block_size * 4;
// Create and initialize BITMAPINFO for the 32-bit image
PBITMAPINFO pbmi = (PBITMAPINFO)calloc(1, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
pbmi->bmiHeader.biWidth = block_size;
pbmi->bmiHeader.biHeight = block_size;
pbmi->bmiHeader.biBitCount = 32;
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biPlanes = 1;
pbmi->bmiHeader.biSizeImage = block_size * block_size * 4;
// Fill bitmaps
gfx_get_brick(block_size, BRICK_FIELD_EMPTY, bitmap_empty);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_INNER, bitmap_full_inner);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_OUTER, bitmap_full_outer);
// Delete previous bitmaps
if (block_bitmap_full != NULL)
DeleteObject(block_bitmap_full);
if (block_bitmap_empty != NULL)
DeleteObject(block_bitmap_empty);
if (block_bitmap_full_inner != NULL)
DeleteObject(block_bitmap_full_inner);
if (block_bitmap_full_inner_small != NULL)
DeleteObject(block_bitmap_full_inner_small);
if (block_bitmap_full_outer != NULL)
DeleteObject(block_bitmap_full_outer);
if (block_bitmap_full_lightblue != NULL)
DeleteObject(block_bitmap_full_lightblue);
if (block_bitmap_full_darkblue != NULL)
DeleteObject(block_bitmap_full_darkblue);
if (block_bitmap_full_orange != NULL)
DeleteObject(block_bitmap_full_orange);
if (block_bitmap_full_yellow != NULL)
DeleteObject(block_bitmap_full_yellow);
if (block_bitmap_full_green != NULL)
DeleteObject(block_bitmap_full_green);
if (block_bitmap_full_red != NULL)
DeleteObject(block_bitmap_full_red);
if (block_bitmap_full_magenta != NULL)
DeleteObject(block_bitmap_full_magenta);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED, bitmap_full);
block_bitmap_full = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_LIGHTBLUE, bitmap_full);
block_bitmap_full_lightblue = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_DARKBLUE, bitmap_full);
block_bitmap_full_darkblue = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_ORANGE, bitmap_full);
block_bitmap_full_orange = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_YELLOW, bitmap_full);
block_bitmap_full_yellow = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_GREEN, bitmap_full);
block_bitmap_full_green = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_RED, bitmap_full);
block_bitmap_full_red = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_MAGENTA, bitmap_full);
block_bitmap_full_magenta = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
memset(bitmap_full, 192, block_size * block_size * 4);
gfx_get_brick(block_size, BRICK_FIELD_OCCUPIED_INNER_SMALL, bitmap_full);
block_bitmap_full_inner_small = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full, pbmi, DIB_RGB_COLORS);
block_bitmap_empty = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_empty, pbmi, DIB_RGB_COLORS);
block_bitmap_full_outer = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full_outer, pbmi, DIB_RGB_COLORS);
block_bitmap_full_inner = CreateDIBitmap(hdc, &bmih, CBM_INIT, bitmap_full_inner, pbmi, DIB_RGB_COLORS);
free(pbmi);
free(bitmap_full);
free(bitmap_empty);
free(bitmap_full_inner);
free(bitmap_full_outer);
}
static void set_font_size(HDC hdc, unsigned short size, bool always_96_dpi) {
int dpi = 96;
if (!always_96_dpi)
dpi = GetDeviceCaps(hdc, LOGPIXELSY);
long lfHeight = -MulDiv(size, dpi, 72);
if (hf != NULL)
DeleteObject(hf);
hf = CreateFont(lfHeight, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Arial");
}
static void initialize_game_interfaces(void) {
tetris_init_interface(&games[GAME_TETRIS]);
snake_init_interface(&games[GAME_SNAKE]);
sokoban_init_interface(&games[GAME_SOKOBAN]);
}
static void change_game(int game, HWND hwnd) {
HMENU menu = GetMenu(hwnd);
HMENU menu_game = GetSubMenu(menu, 1);
if (active_game != game) {
active_game = game;
games[active_game].game_init();
CheckMenuRadioItem(menu_game, GAME_FIRST, GAME_LAST, active_game, MF_BYPOSITION);
}
}
static void change_gfx(int gfx, HWND hwnd) {
HMENU menu = GetMenu(hwnd);
HMENU menu_gfx = GetSubMenu(menu, 2);
HDC hdc = GetDC(hwnd);
if (gfx_get_mode() != gfx) {
gfx_set_mode(gfx);
reinitialize_block_bitmaps(hdc);
// Redraw the whole playfield
brick_s.rr.left = 0;
brick_s.rr.top = 0;
brick_s.rr.right = BRICK_PLAYFIELD_WIDTH;
brick_s.rr.bottom = BRICK_PLAYFIELD_HEIGHT;
brick_s.rr.clean = 0;
brick_s.next_changed = true;
CheckMenuRadioItem(menu_gfx, GFX_MODE_FIRST, GFX_MODE_LAST, gfx, MF_BYPOSITION);
}
}