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gfx.cpp
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#include "gfx.h"
#include "brick.h"
#include <string.h>
static int mode = GFX_MODE_COLORED_TILE;
static void fill_monochrome(int size,
unsigned char *bitmap,
unsigned char outer_color,
unsigned char inner_color,
unsigned char small_inner);
static void fill_colored_tile(int size,
unsigned char *bitmap,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char inner,
unsigned char outer,
unsigned char small_inner);
static void fill_colored_pyramid(int size,
unsigned char* bitmap,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char inner,
unsigned char outer,
unsigned char small_inner);
void gfx_set_mode(int set_mode) {
switch (set_mode) {
case GFX_MODE_MONOCHROME:
case GFX_MODE_COLORED_TILE:
case GFX_MODE_COLORED_PYRAMID:
mode = set_mode;
break;
default:
mode = GFX_MODE_MONOCHROME;
break;
}
}
int gfx_get_mode(void) {
return mode;
}
void gfx_get_brick(int size, int color, unsigned char *bitmap) {
if (mode == GFX_MODE_MONOCHROME) {
switch (color) {
case BRICK_FIELD_EMPTY:
fill_monochrome(size, bitmap, 170, 170, 0);
break;
case BRICK_FIELD_OCCUPIED:
case BRICK_FIELD_OCCUPIED_LIGHTBLUE:
case BRICK_FIELD_OCCUPIED_DARKBLUE:
case BRICK_FIELD_OCCUPIED_ORANGE:
case BRICK_FIELD_OCCUPIED_YELLOW:
case BRICK_FIELD_OCCUPIED_GREEN:
case BRICK_FIELD_OCCUPIED_RED:
case BRICK_FIELD_OCCUPIED_MAGENTA:
fill_monochrome(size, bitmap, 0, 0, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER:
fill_monochrome(size, bitmap, 170, 0, 0);
break;
case BRICK_FIELD_OCCUPIED_OUTER:
fill_monochrome(size, bitmap, 0, 170, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER_SMALL:
fill_monochrome(size, bitmap, 170, 0, 1);
break;
}
} else if (mode == GFX_MODE_COLORED_TILE) {
switch (color) {
case BRICK_FIELD_EMPTY:
fill_colored_tile(size, bitmap, 15, 15, 15, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED:
fill_colored_tile(size, bitmap, 140, 140, 140, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_LIGHTBLUE:
fill_colored_tile(size, bitmap, 0, 140, 140, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_DARKBLUE:
fill_colored_tile(size, bitmap, 0, 0, 140, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_ORANGE:
fill_colored_tile(size, bitmap, 140, 70, 0, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_YELLOW:
fill_colored_tile(size, bitmap, 140, 140, 0, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_GREEN:
fill_colored_tile(size, bitmap, 0, 140, 0, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_RED:
fill_colored_tile(size, bitmap, 140, 0, 0, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_MAGENTA:
fill_colored_tile(size, bitmap, 140, 0, 140, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER:
fill_colored_tile(size, bitmap, 0, 140, 0, 1, 0, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER_SMALL:
fill_colored_tile(size, bitmap, 0, 140, 0, 1, 0, 1);
break;
case BRICK_FIELD_OCCUPIED_OUTER:
fill_colored_tile(size, bitmap, 140, 140, 140, 0, 1, 0);
break;
}
} else if (mode == GFX_MODE_COLORED_PYRAMID) {
switch (color) {
case BRICK_FIELD_EMPTY:
fill_colored_pyramid(size, bitmap, 15, 15, 15, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED:
fill_colored_pyramid(size, bitmap, 145, 145, 145, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_LIGHTBLUE:
fill_colored_pyramid(size, bitmap, 5, 145, 145, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_DARKBLUE:
fill_colored_pyramid(size, bitmap, 5, 5, 145, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_ORANGE:
fill_colored_pyramid(size, bitmap, 145, 75, 5, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_YELLOW:
fill_colored_pyramid(size, bitmap, 145, 145, 5, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_GREEN:
fill_colored_pyramid(size, bitmap, 5, 145, 5, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_RED:
fill_colored_pyramid(size, bitmap, 145, 5, 5, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_MAGENTA:
fill_colored_pyramid(size, bitmap, 145, 5, 145, 1, 1, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER:
fill_colored_pyramid(size, bitmap, 5, 145, 5, 1, 0, 0);
break;
case BRICK_FIELD_OCCUPIED_INNER_SMALL:
fill_colored_pyramid(size, bitmap, 5, 145, 5, 1, 0, 1);
break;
case BRICK_FIELD_OCCUPIED_OUTER:
fill_colored_pyramid(size, bitmap, 145, 145, 145, 0, 1, 0);
break;
}
}
}
/******************************************************************************
* Static functions.
******************************************************************************/
static void fill_monochrome(int size,
unsigned char *bitmap,
unsigned char outer_color,
unsigned char inner_color,
unsigned char small_inner) {
int i, j;
// Borders
int block_border = size / 10;
if (block_border < 2)
block_border = 2;
int outer_border = block_border * 7 / 10;
for (i = outer_border; i < size - outer_border; i++) {
for (j = outer_border; j < outer_border + block_border; j++) {
// Vertical border
bitmap[(i * size + j) * 4] = outer_color;
bitmap[(i * size + j) * 4 + 1] = outer_color;
bitmap[(i * size + j) * 4 + 2] = outer_color;
// Horizontal border (i and j are swapped)
bitmap[(j * size + i) * 4] = outer_color;
bitmap[(j * size + i) * 4 + 1] = outer_color;
bitmap[(j * size + i) * 4 + 2] = outer_color;
}
for (j = size - block_border - outer_border; j < size - outer_border; j++) {
// Vertical border
bitmap[(i * size + j) * 4] = outer_color;
bitmap[(i * size + j) * 4 + 1] = outer_color;
bitmap[(i * size + j) * 4 + 2] = outer_color;
// Horizontal border (i and j are swapped)
bitmap[(j * size + i) * 4] = outer_color;
bitmap[(j * size + i) * 4 + 1] = outer_color;
bitmap[(j * size + i) * 4 + 2] = outer_color;
}
}
int inner_border = block_border * 2;
if (small_inner)
inner_border = block_border * 4;
// Inner rectangle
for (i = inner_border; i < size - inner_border; i++) {
for (j = inner_border; j < size - inner_border; j++) {
bitmap[(i * size + j) * 4] = inner_color;
bitmap[(i * size + j) * 4 + 1] = inner_color;
bitmap[(i * size + j) * 4 + 2] = inner_color;
}
}
}
static void fill_colored_pyramid(int size,
unsigned char *bitmap,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char inner,
unsigned char outer,
unsigned char small_inner) {
int i, j;
float f;
int color_gradient;
unsigned char red_0 = (unsigned char)(red * 0.3);
unsigned char green_0 = (unsigned char)(green * 0.3);
unsigned char blue_0 = (unsigned char)(blue * 0.3);
unsigned char red_1 = (unsigned char)(red * 0.5);
unsigned char green_1 = (unsigned char)(green * 0.5);
unsigned char blue_1 = (unsigned char)(blue * 0.5);
f = red * 1.35f;
unsigned char red_2 = (unsigned char)(f > 254 ? 255 : f);
f = green * 1.35f;
unsigned char green_2 = (unsigned char)(f > 254 ? 255 : f);
f = blue * 1.35f;
unsigned char blue_2 = (unsigned char)(f > 254 ? 255 : f);
f = red * 1.8f;
unsigned char red_3 = (unsigned char)(f > 254 ? 255 : f);
f = green * 1.8f;
unsigned char green_3 = (unsigned char)(f > 254 ? 255 : f);
f = blue * 1.8f;
unsigned char blue_3 = (unsigned char)(f > 254 ? 255 : f);
// Borders
int block_border = size / 10;
if (block_border < 2)
block_border = 2;
memset(bitmap, 0, size * size * 4);
if (outer) {
// Outer color
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) {
color_gradient = (int)((float)((size - i) + j) / size * 10 - 5);
// Exclude the square in the center
if ((i > block_border * 2) &&
(i < size - block_border * 2) &&
(j > block_border * 2) &&
(j < size - block_border * 2))
continue;
bitmap[(i * size + j) * 4] = blue + color_gradient;
bitmap[(i * size + j) * 4 + 1] = green + color_gradient;
bitmap[(i * size + j) * 4 + 2] = red + color_gradient;
}
}
}
int inner_border = block_border * 2;
if (small_inner)
inner_border = block_border * 4;
if (inner) {
// Draw innner pyramid
// Bottom color
for (i = inner_border; i < size / 2; i++) {
for (j = inner_border; j < size - inner_border; j++) {
if (i > j)
continue;
if (i > size - j)
continue;
bitmap[(i * size + j) * 4] = blue_0;
bitmap[(i * size + j) * 4 + 1] = green_0;
bitmap[(i * size + j) * 4 + 2] = red_0;
}
}
// Right color
for (i = inner_border; i < size - inner_border; i++) {
for (j = size / 2; j < size - inner_border; j++) {
if (i > j)
continue;
if (i < size - j)
continue;
bitmap[(i * size + j) * 4] = blue_1;
bitmap[(i * size + j) * 4 + 1] = green_1;
bitmap[(i * size + j) * 4 + 2] = red_1;
}
}
// Left color
for (i = inner_border; i < size - inner_border; i++) {
for (j = inner_border; j <= size / 2 ; j++) {
if (i < j)
continue;
if (i > size - j)
continue;
bitmap[(i * size + j) * 4] = blue_2;
bitmap[(i * size + j) * 4 + 1] = green_2;
bitmap[(i * size + j) * 4 + 2] = red_2;
}
}
// Top color
for (i = size / 2; i < size - inner_border; i++) {
for (j = inner_border; j < size - inner_border; j++) {
if (i < j)
continue;
if (i < size - j)
continue;
bitmap[(i * size + j) * 4] = blue_3;
bitmap[(i * size + j) * 4 + 1] = green_3;
bitmap[(i * size + j) * 4 + 2] = red_3;
}
}
}
}
static void fill_colored_tile(int size,
unsigned char* bitmap,
unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char inner,
unsigned char outer,
unsigned char small_inner) {
int i, j;
float f;
unsigned char red_0 = (unsigned char)(red * 0.3);
unsigned char green_0 = (unsigned char)(green * 0.3);
unsigned char blue_0 = (unsigned char)(blue * 0.3);
unsigned char red_1 = (unsigned char)(red * 0.5);
unsigned char green_1 = (unsigned char)(green * 0.5);
unsigned char blue_1 = (unsigned char)(blue * 0.5);
f = red * 1.35f;
unsigned char red_2 = (unsigned char)(f > 254 ? 255 : f);
f = green * 1.35f;
unsigned char green_2 = (unsigned char)(f > 254 ? 255 : f);
f = blue * 1.35f;
unsigned char blue_2 = (unsigned char)(f > 254 ? 255 : f);
f = red * 1.8f;
unsigned char red_3 = (unsigned char)(f > 254 ? 255 : f);
f = green * 1.8f;
unsigned char green_3 = (unsigned char)(f > 254 ? 255 : f);
f = blue * 1.8f;
unsigned char blue_3 = (unsigned char)(f > 254 ? 255 : f);
// Borders
int block_border = size / 10;
if (block_border < 2)
block_border = 2;
memset(bitmap, 0, size * size * 4);
int inner_border = block_border * 2;
if (small_inner)
inner_border = block_border * 4;
if (inner) {
// Middle color
for (i = inner_border; i < size - inner_border; i++) {
for (j = inner_border; j < size - inner_border; j++) {
bitmap[(i * size + j) * 4] = blue;
bitmap[(i * size + j) * 4 + 1] = green;
bitmap[(i * size + j) * 4 + 2] = red;
}
}
}
if (outer) {
// Bottom color
for (i = 0; i < block_border * 2; i++) {
for (j = 0; j < size; j++) {
if (i > j)
continue;
if (i > size - j)
continue;
bitmap[(i * size + j) * 4] = blue_0;
bitmap[(i * size + j) * 4 + 1] = green_0;
bitmap[(i * size + j) * 4 + 2] = red_0;
}
}
// Right color
for (i = 0; i < size; i++) {
for (j = size - block_border * 2; j < size; j++) {
if (i > j)
continue;
if (i < size - j)
continue;
bitmap[(i * size + j) * 4] = blue_1;
bitmap[(i * size + j) * 4 + 1] = green_1;
bitmap[(i * size + j) * 4 + 2] = red_1;
}
}
// Left color
for (i = 0; i < size; i++) {
for (j = 0; j < block_border * 2; j++) {
if (i < j)
continue;
if (i > size - j)
continue;
bitmap[(i * size + j) * 4] = blue_2;
bitmap[(i * size + j) * 4 + 1] = green_2;
bitmap[(i * size + j) * 4 + 2] = red_2;
}
}
// Top color
for (i = size - block_border * 2; i < size; i++) {
for (j = 0; j < size; j++) {
if (i < j)
continue;
if (i < size - j)
continue;
bitmap[(i * size + j) * 4] = blue_3;
bitmap[(i * size + j) * 4 + 1] = green_3;
bitmap[(i * size + j) * 4 + 2] = red_3;
}
}
}
}