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Decoding raw h264 byte[] array packets sent over UDP? #30
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Hi @ZeoWorks, UNHVD (this project) does that but:
So the simple answer to your question is no - it will not work directly with raw h264 byte array. |
UNHVD is built on top of NHVD (Network Hardware Video Decoder). NHVD is built on top of:
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HVD has that functionality (decoding from raw h264 packet data) but:
It may not be worth the effort:
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Summing up:
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Hello, bmegli. I am working with your code for combining depth image and VR in unity. I wonder that if I use WSL (Linux with virtual machine on windows 10) I thought that if I change IP and port of your unity scripts to WSL IP and port (local Linux on windows 10) Thank you. |
Hi @kds60513 First - the question is only loosely related to the issue. Putting that aside... There are two aspects here: hardware decoding and rendering (whole GUI layer) I am assuming your question is "can I run hardware decoding on WSL?"
I am assuming what you really ask is "Can I receive and hardware decode data on WSL?" (otherwise it doesn't make sense) On Windows 11 with WSLg:
On Windows 10, sincerely, I don't know. Those would be related issues:
If I were you, I would not follow this route. |
Hi sir,
I'm hoping to decode raw h264 packets from a byte[] array, would this be possible with your project?
Furthermore, I'm on Windows.
Thanks!
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