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main_r03.cpp
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#include "SkeletonSensor.h"
// openCV
#include <opencv/highgui.h>
#include <opencv/cv.h>
using namespace cv;
#include <iostream>
using namespace std;
// globals
SkeletonSensor* sensor;
const unsigned int XRES = 640;
const unsigned int YRES = 480;
const float DEPTH_SCALE_FACTOR = 255./4096.;
// defines the value about which thresholding occurs
const unsigned int BIN_THRESH_OFFSET = 5;
// defines the value about witch the region of interest is extracted
const unsigned int ROI_OFFSET = 70;
int main(int argc, char** argv)
{
// initialize the kinect
sensor = new SkeletonSensor();
sensor->initialize();
sensor->setPointModeToProjective();
Mat depthRaw(YRES, XRES, CV_16UC1);
Mat depthShow(YRES, XRES, CV_8UC1);
//Mat rightHand(ROI_OFFSET*2, ROI_OFFSET*2, CV_8UC1); // hand processing
// rectangle used to extract hand regions from depth map
Rect roi;
roi.width = ROI_OFFSET*2;
roi.height = ROI_OFFSET*2;
namedWindow("depthFrame", CV_WINDOW_AUTOSIZE);
namedWindow("handFrame", CV_WINDOW_AUTOSIZE);
int key = 0;
while(key != 27 && key != 'q')
{
sensor->waitForDeviceUpdateOnUser();
int handDepth;
if(sensor->getNumTrackedUsers() > 0)
{
Skeleton skel = sensor->getSkeleton(sensor->getUID(0));
SkeletonPoint rightHand = skel.rightHand;
if(rightHand.confidence == 1.0)
{
handDepth = rightHand.z * (DEPTH_SCALE_FACTOR);
roi.x = rightHand.x - ROI_OFFSET;
roi.y = rightHand.y - ROI_OFFSET;
//printf("Hand depth = %d\n", handDepth);
}
}
else
handDepth = -1;
// update 16 bit depth matrix
memcpy(depthRaw.data, sensor->getDepthData(), XRES*YRES*2);
depthRaw.convertTo(depthShow, CV_8U, DEPTH_SCALE_FACTOR);
// extract hand from image
Mat rightHandCpy(depthShow, roi);
Mat rightHand = rightHandCpy.clone();
// binary threshold
if(handDepth != -1)
rightHand = (rightHand > (handDepth - BIN_THRESH_OFFSET)) & (rightHand < (handDepth + BIN_THRESH_OFFSET));
// create debug image of thresholded hand
Mat rightHandDebug = rightHand.clone();
std::vector< std::vector<Point> > contours;
findContours(rightHand, contours, CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE);
if (contours.size()) {
for (int i = 0; i < contours.size(); i++) {
vector<Point> contour = contours[i];
Mat contourMat = Mat(contour);
double area = contourArea(contourMat);
if(area > 2000) // likely the hand
{
printf("Area of contour[%d] = %f\n", i, area);
}
}
}
imshow("depthFrame", depthShow);
imshow("handFrame", rightHandDebug);
key = waitKey(10);
}
delete sensor;
return 0;
}