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tried the latest 3Dmigoto version with the new Dying Light 2 (steam).
Dying Light 2 can be set to both DX11, or DX12 version depending if you have ray tracing on/off.
When the options are set to DX11, and the 3Dmigoto files placed in the same folder with the .exe of the game, it recognizes the game when launching, showing the green text on top of the screen, however when in-game and using the numpad to skip shaders, it immediately crashes to desktop.
The game could use some 3Dmigoto magic, any chance some awesome person can fix this?
The text was updated successfully, but these errors were encountered:
When I set those values to 1, and open the game, the game loads the menu at like 1 frame per second (everything goes slow motion), then I select "Continue game" and the loading screen opens and the game never starts and I have to alt+f4.
(tried hunting 1 and then 2 but same prob)
The resulting d3d11_log gets quite big in file size too. Does it include any private/sensitive info btw that I should not post here?
tried the latest 3Dmigoto version with the new Dying Light 2 (steam).
Dying Light 2 can be set to both DX11, or DX12 version depending if you have ray tracing on/off.
When the options are set to DX11, and the 3Dmigoto files placed in the same folder with the .exe of the game, it recognizes the game when launching, showing the green text on top of the screen, however when in-game and using the numpad to skip shaders, it immediately crashes to desktop.
The game could use some 3Dmigoto magic, any chance some awesome person can fix this?
The text was updated successfully, but these errors were encountered: