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Main.py
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#-------------------------
# initialize pygame
#-------------------------
import pygame
import pygame.mixer
# initialize pygame
pygame.init()
pygame.mixer.init()
# create a screen of 500 * 500
# TODO: change the size of the screen to your design
screen = pygame.display.set_mode((1200, 700))
# <<ADVANCED>> If you want KEYDOWN event to fire continuously, when a key is held down
# ============ give it two argument, both of them are interval of KEYDOWN event
pygame.key.set_repeat(50, 50)
#-------------------------
# initialize the game
#-------------------------
## GameLogic should contain all the classes like Hero, Ball, Ship etc.
from GameLogic import *
# acquire a game object
game = Game()
sprite = Sprite()
# Let state1 be the initial state
state = "Startscreen2"
GLib.gamesound.play(-1)
EEvariable=0
EEvariable2=0
#-------------------------
# Our Main Loop
#-------------------------
## Your must have one and only one big while loop for your game
## Each time the loop is executed, one framed
while True:
#-------------------------
# Our event hanlding loop
#-------------------------
## You are not supposed to call any graphics method like blit or flip here,
## All you need to do is update some state of game.
eventList = pygame.event.get()
# grab all events pygame recieved
for event in eventList:
if event.type == pygame.QUIT:
# if someone tries to close the Windows
exit()
# TODO: replace the reset with your designed input
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
game.sprite.x += -20
if event.key == pygame.K_d:
game.sprite.x += 20
#state = "MovingLeft"
if event.key == pygame.K_w:
game.sprite.y += -20
if event.key == pygame.K_s:
game.sprite.y += 20
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
exit()
if event.key == pygame.K_LEFT:
game.sprite.x += -20
if event.key == pygame.K_r:
game.reloadTimer=game.timer+40
if event.key == pygame.K_RIGHT:
game.sprite.x += 20
#Easter Egg
if event.key == pygame.K_f and state == "Startscreen":
EEvariable=10
if event.key == pygame.K_r and EEvariable == 10 and state == "Startscreen":
EEvariable=20
if event.key == pygame.K_e and EEvariable == 20 and state == "Startscreen":
EEvariable=30
if event.key == pygame.K_d and EEvariable == 30 and state == "Startscreen":
game.Lives=99999999
#state = "MovingLeft"
if event.key == pygame.K_UP:
game.sprite.y += -20
if event.key == pygame.K_DOWN:
game.sprite.y += 20
if event.key == pygame.K_SPACE:
if state != "Died" :
state = "Attack"
game.shoot()
GLib.bulletSound.play()
game.objectsOnScreen = [game.enemyList, game.enemy2List, game.enemy3List, game.enemy4List, game.enemy5List, game.bulletList, game.score, game.ammo, game.sprite, game.damagetext]
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
game.sprite.x += 0
if event.key == pygame.K_RIGHT:
if state != "Died":
state = "Normal"
game.sprite.x += 0
if event.key == pygame.K_UP:
game.sprite.y += 0
if event.key == pygame.K_DOWN:
game.sprite.y += 0
if event.key == pygame.K_SPACE:
if state != "Died":
state = "Normal"
if event.type== pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if state == "Startscreen2":
game.objectsOnScreen = []
state= "Startscreen3"
elif state == "Startscreen3":
game.objectsOnScreen = []
state ="Startscreen4"
elif state == "Startscreen4":
game.objectsOnScreen = []
state ="Startscreen"
elif state == "Startscreen":
game.objectsOnScreen = []
state = "ControlScreen"
elif state == "ControlScreen":
state = "ControlScreen"
game.objectsOnScreen = [game.enemyList, game.enemy2List, game.enemy3List, game.enemy4List, game.enemy5List, game.bulletList, game.score, game.ammo, game.sprite, game.damagetext]
state= "Normal"
elif state == "Died":
game = Game()
state= "Startscreen"
# game.objectsOnScreen = [game.enemyList, game.enemy2List, game.enemy3List, game.bulletList, game.score, game.ammo, game.sprite, game.damagetext]
#-------------------------
# The main game logic block
#-------------------------
## all the exciting interactive of objects happen here
## game.updateInState() will return the next state
state = game.updateInState(state)
#-------------------------
# The graphics block
#-------------------------
game.draw(state, screen)
#-------------------------
# display this frame and
#-------------------------
pygame.display.flip()
# ask pygame to display everythong on the GUI
pygame.time.wait(1)
# delay the time, so can see the Windows, controls the frame rate