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methusalah edited this page Apr 21, 2015 · 10 revisions

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What is OpenRTS ?

OpenRTS is a 3D real-time strategy game engine coded in java 1.7, powered by jMonkeyEngine 3 and open-source.

Open RTS intend to support any kind of gameplay, design and control, provinding it's own editor and a versatile data structure.

The project also wants to be a pool of RTS ressources, giving access to a large and free-to-use set of maps, models, sounds, armies data and gameplays.

But there is a long way to go and a huge and growing TODO list. So OpenRTS will be glad to receive any of your contributions !

How to set up ?

Just clone the repository into Eclipse and run ! The engine is set by defaut with a test dataset and some exemple maps you can load.

  • F1 : Editor Mode
  • F2 : Game Mode (static iso camera)
  • F3 : First Person view (for testing purpose)

How to contribute ?

You want to participate and make OpenRTS a fully functionnal game engine ? The more the merrier !

GitHub issues

We've got a gazillion of issues you can work on and we will be happy to add your request for new features

Ressources

OpenRTS wants to provide it's own complete and workable dataset to allow immediate RTS creation.

We are glad to welcome all your creations : models, sounds, maps, particle sprites, army data... And if your contribution respects the current lowpoly art style, it's only better !

Please note that all your contributions will fall under the OpenRTS licence and will become public and free-to-use, as the engine itself.

Bug report

If you see bugs (and you will probably see many), please search for existing issues to avoid duplicates. Then open your issue with a little test case.

Licence

OpenRTS is released under the Apache Licence. See Licence file.