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+ ## 4.1.1
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+
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+ ##### Fixed
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+ - Fixed the Braze iOS Push settings not being applied in the sample app code.
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+
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## 4.1.0
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##### Added
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#### Breaking
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- Updated the Android plugin to use [ Braze Android SDK 25.0.0] ( https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500 )
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+ - Update ` com.appboy.unity.AppboyUnityPlayerActivity ` references to ` com.braze.unity.BrazeUnityPlayerActivity ` .
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- Updates the native iOS bridge to use the new [ Swift SDK version 6.0.0] ( https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600 ) .
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- Replace any instances of ` #import <Appboy_iOS_SDK/AppboyKit.h> ` in your iOS native code with:
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```
Original file line number Diff line number Diff line change @@ -30,6 +30,9 @@ - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(N
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// Set listeners
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[[AppboyUnityManager sharedInstance ] setListenersFromPList ];
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+ // Store the braze settings (used in system push handlers)
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+ self.brazeUnityPlist = [AppboyUnityManager sharedInstance ].brazeUnityPlist ;
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+
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// Register for push notifications
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if ([self .brazeUnityPlist[BRZUnityAutomaticPushIntegrationKey] boolValue ] &&
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![self .brazeUnityPlist[BRZUnityDisableAutomaticPushRegistrationKey] boolValue ]) {
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+ ## 4.1.1
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+
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+ ##### Fixed
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+ - Fixed the Braze iOS Push settings not being applied in the sample app code.
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+
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## 4.1.0
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##### Added
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#### Breaking
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- Updated the Android plugin to use [ Braze Android SDK 25.0.0] ( https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500 )
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+ - Update ` com.appboy.unity.AppboyUnityPlayerActivity ` references to ` com.braze.unity.BrazeUnityPlayerActivity ` .
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- Updates the native iOS bridge to use the new [ Swift SDK version 6.0.0] ( https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600 ) .
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- Replace any instances of ` #import <Appboy_iOS_SDK/AppboyKit.h> ` in your iOS native code with:
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```
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