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Updating Unity plugins for version 4.1.1
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Assets/Plugins/CHANGELOG.md

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## 4.1.1
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##### Fixed
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- Fixed the Braze iOS Push settings not being applied in the sample app code.
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## 4.1.0
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##### Added
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#### Breaking
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- Updated the Android plugin to use [Braze Android SDK 25.0.0](https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500)
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- Update `com.appboy.unity.AppboyUnityPlayerActivity` references to `com.braze.unity.BrazeUnityPlayerActivity`.
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- Updates the native iOS bridge to use the new [Swift SDK version 6.0.0](https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600).
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- Replace any instances of `#import <Appboy_iOS_SDK/AppboyKit.h>` in your iOS native code with:
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```

Assets/Plugins/iOS/AppboyAppDelegate.mm

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// Set listeners
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[[AppboyUnityManager sharedInstance] setListenersFromPList];
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// Store the braze settings (used in system push handlers)
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self.brazeUnityPlist = [AppboyUnityManager sharedInstance].brazeUnityPlist;
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// Register for push notifications
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if ([self.brazeUnityPlist[BRZUnityAutomaticPushIntegrationKey] boolValue] &&
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![self.brazeUnityPlist[BRZUnityDisableAutomaticPushRegistrationKey] boolValue]) {

CHANGELOG.md

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## 4.1.1
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##### Fixed
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- Fixed the Braze iOS Push settings not being applied in the sample app code.
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16
## 4.1.0
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##### Added
@@ -18,6 +23,7 @@
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#### Breaking
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- Updated the Android plugin to use [Braze Android SDK 25.0.0](https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500)
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- Update `com.appboy.unity.AppboyUnityPlayerActivity` references to `com.braze.unity.BrazeUnityPlayerActivity`.
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- Updates the native iOS bridge to use the new [Swift SDK version 6.0.0](https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600).
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- Replace any instances of `#import <Appboy_iOS_SDK/AppboyKit.h>` in your iOS native code with:
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```

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