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gameCode.js
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var h = 30;
var w = 30;
var dir = ["right"];
var xPos = 3;
var yPos = h/2;
var length = 1;
var data = [];
var tbl;
var speed = 120;
document.addEventListener('keydown', keyPress, false);
function main()
{
tbl = document.getElementById('tablehere');
makeTable(tbl,h,w);
InitializeData();
eat();
update();
}
function InitializeData ()
{
for (i = 0; i < h; i++)
{
var row = [];
for (j=0; j< w; j++)
{
row.push(0);
}
data.push(row);
}
}
function makeTable(main, height, width)
{
var TB = document.createElement("table");
var TD;
var TR;
for (i = 0; i < height; i++){
TR = document.createElement('tr');
for (j = 0; j < width; j++){
TD = document.createElement('td');
TD.innerHTML = "0";
if (TD.innerHTML == 0) //makes empty tiles blank
TD.innerHTML = "";
TR.appendChild(TD); //adds the tile to the row
}
TB.appendChild(TR); //adds a row to the table
}
main.appendChild(TB);
}
function keyPress(event) {
LR = ((dir == "left")||(dir == "right"));
oldDir = dir;
var k = event.keyCode;
switch(k)
{
case 37: dir.push("left");event.preventDefault(); break;
case 38: dir.push("up"); event.preventDefault(); break;
case 39: dir.push("right");event.preventDefault(); break;
case 40: dir.push("down");event.preventDefault(); break;
return;
}
if ((dir[0] == "left") && (dir[1] == "right")) {dir.shift();dir.shift();dir.unshift("left");}
if ((dir[0] == "right") && (dir[1] == "left")) {dir.shift();dir.shift();dir.unshift("right");}
if ((dir[0] == "up") && (dir[1] == "down")) {dir.shift();dir.shift();dir.unshift("up");}
if ((dir[0] == "down") && (dir[1] == "up")) {dir.shift();dir.shift();dir.unshift("down");}
}
function update()
{
setTimeout(update, speed);
if (dir.length >1) {dir.shift();}
if (dir[0] == "left") {xPos--;}
if (dir[0] == "right") {xPos++;}
if (dir[0] == "up") {yPos--}
if (dir[0] == "down") {yPos++}
if (data[yPos][xPos] == "f") {eat();}
else{ if (!(data[yPos][xPos] == 0)) {alert("game Over");}}
var d;
for (i = 0; i < h; i++)
{
for (j = 0; j<w; j++)
{
//main.children[0].children[i].children[j].innerHTML = data[i][j];
if (data[i][j]>0)
{
data[i][j]--;
tbl.children[0].children[i].children[j].className = "body";
}
if (data[i][j] == 0)
{
tbl.children[0].children[i].children[j].className = "blank";
}
if (data[i][j] == "f")
{
tbl.children[0].children[i].children[j].className = "fruit";
}
}
data [yPos][xPos] = length;
tbl.children[0].children[yPos].children[xPos].className = "head";
}
}
function eat(great)
{
length++;
for (i = 0; i < 16; i++) //tries to find a random tile, up to 16 times
{
var r = Math.floor(Math.random() * h);//random row
var c = Math.floor( Math.random() * w);//random column
if (data[r][c] == 0)
{
data[r][c] = "f";
return;
}
}
for (i = 0; i<h;i++)// if a random tile could not be found, place it in the top left most open tile.
{
for (j = 0; j<w;j++)
{
if (data[i][j] == 0)
{
data[i][j] = "f";
return;
}
}
}
}