[Needs Review] implementing backward compatible follow multi-target #30
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So what I did was move target tables to camera module instead of camera script but kept target properties inside camera script because removing it cases a big compatibility issue (forcing devs to select follow target only with code). but the value of this property ignores and inside camera script init function it's value will be sent to targets that's inside camera module.
the only issue is if someone changes the target property directly in the middle of the game with go property instead of using
follow
function call or msg, the changed value will not affect anythingand it needs a better example implementation