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look up / down when holding up or down move camera up or down
couch to avoid bullets aimed and player head
crawl to crawl under short areas
slide to slide under short areas
wall hold slide down
jump down from one way platformers by holding down and jump
horizontal dash
dash to break breakables
jetpack
ropes
swim
free fly
different gravity zones
swap vertical gravity
portals
doors
pushable blocks
camera shake (want to use noise so it’s smooth I have examples somewhere…)
micro freeze frame when taking damage / doing damage
basic enemy AI following player and is willing to fall off platforms / will try to jump to nearby platforms if it can / free fly ai that chases player / ai which walks between paths
slopes (you need a custom pill shape for this to work right)
parallax systems for background layers
jumping bounce pads
windy areas
icy floors that are slippery
keys / doors / switches
collectibles
The text was updated successfully, but these errors were encountered:
If you plan to add some features to Platypus, here's my prioritized wishlist :D :
customizable movement arcs (acceleration, movement at top speed, deceleration)
jump down from one way platforms by holding down and jump (also there is an o.w.p. bug, when the player's collision is intersecting the o.w.p. collision and player wants to jumps at that moment)
dash (in any direction (to cover downward slams too), during jumping or on the ground (dodge))
wall contact - hanging on the edge, sliding on the wall, climbing up the edge (ladders)
windy areas (or general possibility to apply force to the object - constant wind obstacle or instant force pound, like when hitted - to perform a kickback)
swim (2D water bouyancy simulation maybe?)
icy floors that are slippery (or general different friction?)
The text was updated successfully, but these errors were encountered: