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editor_plugin.js
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editor_plugin.js
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/**
* editor_plugin_src.js
*
* Copyright 2009, Moxiecode Systems AB
* Released under LGPL License.
*
* License: http://tinymce.moxiecode.com/license
* Contributing: http://tinymce.moxiecode.com/contributing
*/
(function () {
// Load plugin specific language pack
tinymce.PluginManager.requireLangPack('broketube');
tinymce.create('tinymce.plugins.BroketubePlugin', {
/**
* Initializes the plugin, this will be executed after the plugin has been created.
* This call is done before the editor instance has finished it's initialization so use the onInit event
* of the editor instance to intercept that event.
*
* @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.
* @param {string} url Absolute URL to where the plugin is located.
*/
init: function (ed, url) {
// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');
ed.addCommand('mceBroketube', function () {
ed.windowManager.open({
file: url + '/broketube.htm',
width: 320 + parseInt(ed.getLang('example.delta_width', 0)),
height: 120 + parseInt(ed.getLang('example.delta_height', 0)),
inline: 1
}, {
plugin_url: url, // Plugin absolute URL
some_custom_arg: 'custom arg' // Custom argument
});
});
// Register example button
ed.addButton('broketube', {
title: 'broketube.desc',
cmd: 'mceBroketube',
image: url + '/img/broketube.gif'
});
// Add a node change handler, selects the button in the UI when a image is selected
ed.onNodeChange.add(function (ed, cm, n) {
var active = false;
if (n.nodeName == 'IMG') {
try {
var src = n.attributes["src"].value;
var alt = n.attributes["alt"].value;
var regexRes = src.match("vi/([^&#]*)/0.jpg");
active = regexRes[1] === alt;
}
catch (err) {
}
}
cm.setActive('broketube', active);
});
},
/**
* Creates control instances based in the incomming name. This method is normally not
* needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons
* but you sometimes need to create more complex controls like listboxes, split buttons etc then this
* method can be used to create those.
*
* @param {String} n Name of the control to create.
* @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.
* @return {tinymce.ui.Control} New control instance or null if no control was created.
*/
createControl: function (n, cm) {
return null;
},
/**
* Returns information about the plugin as a name/value array.
* The current keys are longname, author, authorurl, infourl and version.
*
* @return {Object} Name/value array containing information about the plugin.
*/
getInfo: function () {
return {
longname: 'Broketube plugin',
author: 'BrokeYourBike',
authorurl: 'http://brokeyourbike.com',
infourl: 'http://brokeyourbike.com',
version: "0.1"
};
}
});
// Register plugin
tinymce.PluginManager.add('broketube', tinymce.plugins.BroketubePlugin);
})();