-
Notifications
You must be signed in to change notification settings - Fork 0
/
fireworks.py
167 lines (135 loc) · 3.79 KB
/
fireworks.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#!/usr/bin/python
import random
import math
import json
from OpenGL.GL import *
from OpenGL.GLUT import *
class Utils():
'''Utilitiy Class for repeated function calls
Loads the config for sim from config.json
'''
def __init__(self):
try:
fp = open('./config.json')
self.params = json.load(fp)
except:
logging.exception("Unable to load the config file")
@property
def config(self):
return self.params
@staticmethod
def getRadians(x):
return math.pi/180.0 * x
@staticmethod
def getRandomColor():
color = [1.0] #Alpha channel
for i in range(3):
color.insert(0,random.random())
return color
# Place holder for all particles in the system
# Made this global, as it needs access across
particleList = []
utils = Utils()
params = utils.config
class Particle(object):
'''Main Particle class, contains all attributes for a
particle
'''
def __init__(self,x,y,vx,vy,color,size):
#super(Particle, self).__init__()
self.x = x #Position
self.y = y
self.vx =vx #velocity components
self.vy = vy
self.age= 0
self.max_age=params['maxAge']
self.wind = 0.1
self.size = size
self.color=color
self.is_dead = False
def update(self,dx=0.05,dy=0.05):
self.vx += dx* self.wind
self.vy += dy*self.wind - params['gravity']/100
self.vx *= 1- params['dragFactor']/1000
self.vy *= 1- params['dragFactor']/1000
self.x += self.vx
self.y += self.vy
self.check_particle_age()
def draw(self):
#print "x: %s Y: %s" %(self.x,self.y)
glColor4fv(self.color)
glPushMatrix()
glTranslatef(self.x,self.y,0)
glutSolidSphere(self.size,20,20)
glPopMatrix()
glutPostRedisplay()
def check_particle_age(self):
self.age +=1
self.is_dead = self.age >= self.max_age
#Start ageing
# Achieve a linear color falloff(ramp) based on age.
self.color[3]= 1.0 - float(self.age)/float(self.max_age)
class ParticleBurst(Particle):
def __init__(self,x,y,vx,vy):
color = params['launchColor']
size = params['launchSize']
Particle.__init__(self,x,y,vx,vy,color,size)
self.wind=1
def explode(self):
#pick random burst color
color = Utils.getRandomColor()
explodeCount = params['explodeCount']
for i in range(explodeCount):
angle = Utils.getRadians(random.randint(0,360))
speed = params['explosionSpeed'] * (1 -random.random())
vx = math.cos(angle)*speed
vy = -math.sin(angle)*speed
x = self.x + vx
y = self.y + vy
# Create Fireworks particles
obj = Particle(x,y,vx,vy,color,params['particleSize'])
particleList.append(obj)
# Override parent method for Exploder particle
def check_particle_age(self):
if self.vy <0:
self.age += 1
# Tweaking explode time
temp = int ( 100* random.random()) + params['explosionVariation']
if self.age > temp:
self.is_dead = True
self.explode()
class ParticleSystem():
'''Container class for the Simulation.
Takes care to add Exploders at a given interval
'''
def __init__(self):
self.x = params['initPosX']
self.y = params['initPosY']
self.timer = 0
self.addExploder()
#self.explode()
def addExploder(self):
speed = params['explosionSpeed']
speed *= (1 - random.uniform(0,params['explosionVariation'])/100)
angle = 270*3.14/180 + round(random.uniform(-0.5,0.5),2)
vx = speed * math.cos(angle)
vy = -speed * math.sin(angle)
f = ParticleBurst(30,10,vx,vy )
particleList.append(f)
def update(self):
# Clock to launch fireworks,
interval = params['launchIterval']
self.timer += 1
if self.timer % interval == 0 or self.timer < 2:
self.addExploder()
for i in range(len(particleList)-1,0,-1):
p = particleList[i]
x = params['windX']
y = params['windY']
p.update(x,y)
p.check_particle_age()
if p.is_dead:
p.color = [0.0,0.0,0.0,0.0]
particleList.pop(i)
else:
p.draw()