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enemies and player have health associated. If they are hit, health is being reduced. If health is below zero, place an explosion. Enemies are being removed player is reset to full health.
health component
health system react to zero / negative health -> explosion, remove
health system displays health
The text was updated successfully, but these errors were encountered:
enemies and player have health associated. If they are hit, health is being reduced. If health is below zero, place an explosion. Enemies are being removed player is reset to full health.
The text was updated successfully, but these errors were encountered: