From 589e4532b2aa429cf11bc351b713829c6135725c Mon Sep 17 00:00:00 2001 From: Japip <67241834+brotherzhafif@users.noreply.github.com> Date: Sat, 31 Aug 2024 15:03:07 +0700 Subject: [PATCH] Update README.md --- README.md | 51 +-------------------------------------------------- 1 file changed, 1 insertion(+), 50 deletions(-) diff --git a/README.md b/README.md index f02021a..886fc15 100644 --- a/README.md +++ b/README.md @@ -1,50 +1 @@ -# Only for M Terrain Plugin release -The main repo is Here https://github.com/mohsenph69/Godot-MTerrain-plugin - -![mountain_lake](https://github.com/mohsenph69/mterrain_release/assets/52196206/c637db6c-e219-4111-ba9c-d090121221fc) - -![alien_planet](https://github.com/mohsenph69/mterrain_release/assets/52196206/07aa7e52-f0f5-488a-863e-8db7ea9e0431) - - -![Screenshot_20230707_104154](https://github.com/mohsenph69/Godot-MTerrain-plugin/assets/52196206/7e3eb7da-af57-4ae5-8f55-f9fc1c8b26f8) - - -## Please read before using this plugin -Using this plugin require to learn some concept about terrain, This terrain plugin will not work out of the box, so I really suggest to read the [wiki](https://github.com/mohsenph69/Godot-MTerrain-plugin/wiki/) which I add recently added, I will add more stuff to wiki but for now I wrote the main concept that you need to know. - -Also watching this video will be helpful: -https://www.youtube.com/watch?v=PcAkWClET4U - -And then this video shows how to use use height brushes to modifying the terrain: -https://www.youtube.com/watch?v=e7nplXnemGo - -Video about Texture painting: -https://www.youtube.com/watch?v=0zEYzKEMWR8 - -## patreon - -You can support me with patreon [Click here](https://patreon.com/mohsenzare?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link) - -## Features - -* Tested with terrrain up to size 16km X 16 km -* Supporting grass system Even with collission for things like trees (Grass is paintable) -* Suppoting baking navigation system from terrain (navigation mesh is paintable) -* Terrain sculptur -* Color brush which support different algorithm (splatmapping, bitwise, index mapping ...) - -![Screenshot_20230719_144752](https://github.com/mohsenph69/Godot-MTerrain-plugin/assets/52196206/704c51a8-7554-4345-907b-efc635a67dd0) - - -## download -To downalod the latest release use this link: -https://github.com/mohsenph69/Godot-MTerrain-plugin/releases - -![Screenshot_20230719_144757](https://github.com/mohsenph69/Godot-MTerrain-plugin/assets/52196206/ef78652f-c4cc-4226-948e-9f4e44bb1af8) - -## build by yourself -First clone this repo on your local machine, so you need godot-cpp to exist in GDExtension folder so you can build that, godot-cpp is added as a submodule in this project so to put that inside GDExtension folder only thing you need to do after cloning this repo is runing this code -``` -git submodule update --init --recursive -``` -This will automaticly pull godot-cpp into GDextension folder, After that go inside GDExtension folder and use scons to build this project +# Disaster Game