Unofficial cross platform examples for learnopengl.com
- written in C.
- shader dialect GLSL v450
- runs on OSX, Linux, Windows and web (emscripten) from the same source
- uses Sokol libraries for cross platform support
Fips is used as build system to support multiple platforms.
- a C development environment:
- OSX: Xcode + command line tools
- Linux: make/ninja + gcc/clang
- Windows: Visual Studio
- CMake
- Python
- Git
- Linux only: libgl-dev libx11-dev libxi-dev libxcursor-dev
> mkdir fips-workspace
> cd fips-workspace
> git clone https://github.com/GeertArien/learnopengl-examples.git
> cd learnopengl-examples
> ./fips build
> ./fips run 1-3-1-rendering
To get a list of targets:
> ./fips list targets
To run a specific target:
> ./fips run 3-1-2-backpack-lights
To enable web builds you need to setup the emscripten SDK and select one of the webgl2 configs: webgl2-wasm-ninja-debug or webgl2-wasm-ninja-release.
> ./fips setup emscripten
> ./fips set config webgl2-wasm-ninja-debug
> ./fips build
Fips supports CLion, Visual Studio, Visual Studio Code and XCode as provided by cmake:
> ./fips set config linux-clion-debug
> ./fips gen
> ./fips open
> ./fips set config win64-vstudio-debug
> ./fips gen
> ./fips open
> ./fips set config win64-vscode-debug
> ./fips gen
> ./fips open
> ./fips set config osx-xcode-debug
> ./fips gen
> ./fips open