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Another future step: impassable terrain (e.g. canyon walls), rough terrain (with effects on player movement).
This will naturally require a way to getting the map transmitted to players, so will require the lobby mode server to be functional.
Also consider randomly-generated infinite terrain (yay, minecraft), in which case all that needs to be transmitted is the seed.
The text was updated successfully, but these errors were encountered:
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Another future step: impassable terrain (e.g. canyon walls), rough terrain (with effects on player movement).
This will naturally require a way to getting the map transmitted to players, so will require the lobby mode server to be functional.
Also consider randomly-generated infinite terrain (yay, minecraft), in which case all that needs to be transmitted is the seed.
The text was updated successfully, but these errors were encountered: