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Terrain features/types, terrain generation and transmission #14

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narc0tiq opened this issue Oct 7, 2011 · 0 comments
Open

Terrain features/types, terrain generation and transmission #14

narc0tiq opened this issue Oct 7, 2011 · 0 comments
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@narc0tiq
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narc0tiq commented Oct 7, 2011

Another future step: impassable terrain (e.g. canyon walls), rough terrain (with effects on player movement).

This will naturally require a way to getting the map transmitted to players, so will require the lobby mode server to be functional.

Also consider randomly-generated infinite terrain (yay, minecraft), in which case all that needs to be transmitted is the seed.

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