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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""初始化飞船并设置其初始位置"""
super(Ship, self).__init__()
# 初始化屏幕
self.screen = screen
self.ai_settings = ai_settings
# 加载飞船图像
self.image = pygame.image.load('images/ship.bmp')
# 获取飞船的外接矩形
self.rect = self.image.get_rect()
# 获取屏幕的外接矩形
self.screen_rect = screen.get_rect()
# 将每艘飞船放在屏幕底部的中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# 飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
# 移动标志
self.moving_right = False
self.moving_left = False
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def update(self):
"""更新飞船的位置"""
# 连续用两个if,可以保证同时按右键和左键时,飞船位置不变
# 用center的值代替rect,因为rect只能储存整数
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > self.screen_rect.left:
self.center -= self.ai_settings.ship_speed_factor
# 再根据self.center更新rect对象
self.rect.centerx = self.center
def center_ship(self):
"""让飞船在屏幕上居中"""
self.center = self.screen_rect.centerx